[Scummvm-git-logs] scummvm master -> 6f3e8ed396078ff40eafbf1cbc94e5f33d87c0ad
dreammaster
dreammaster at scummvm.org
Thu Nov 23 15:25:12 CET 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6f3e8ed396 XEEN: Fix rendering of Blacksmith screen
Commit: 6f3e8ed396078ff40eafbf1cbc94e5f33d87c0ad
https://github.com/scummvm/scummvm/commit/6f3e8ed396078ff40eafbf1cbc94e5f33d87c0ad
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-11-23T09:25:00-05:00
Commit Message:
XEEN: Fix rendering of Blacksmith screen
Changed paths:
engines/xeen/town.cpp
diff --git a/engines/xeen/town.cpp b/engines/xeen/town.cpp
index 10a295c..75b7581 100644
--- a/engines/xeen/town.cpp
+++ b/engines/xeen/town.cpp
@@ -108,7 +108,7 @@ int Town::townAction(int actionId) {
case 1:
// Blacksmith
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
addButton(Common::Rect(234, 54, 308, 62), 0);
addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
addButton(Common::Rect(234, 74, 308, 82), 0);
@@ -122,7 +122,7 @@ int Town::townAction(int actionId) {
// Guild
loadStrings("spldesc.bin");
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
addButton(Common::Rect(234, 54, 308, 62), 0);
addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_b);
addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_s);
@@ -152,7 +152,7 @@ int Town::townAction(int actionId) {
case 4:
// Temple
_icons1.load("esc.icn");
- addButton(Common::Rect(261, 100, 285, 120), Common::KEYCODE_ESCAPE, &_icons1);
+ addButton(Common::Rect(261, 108, 285, 128), Common::KEYCODE_ESCAPE, &_icons1);
addButton(Common::Rect(234, 54, 308, 62), Common::KEYCODE_h);
addButton(Common::Rect(234, 64, 308, 72), Common::KEYCODE_d);
addButton(Common::Rect(234, 74, 308, 82), Common::KEYCODE_u);
@@ -344,7 +344,7 @@ Common::String Town::createTownText(Character &ch) {
case 1:
// Blacksmith
return Common::String::format(Res.BLACKSMITH_TEXT,
- XeenEngine::printMil(party._gold).c_str());
+ ch._name.c_str(), XeenEngine::printMil(party._gold).c_str());
case 2:
// Guild
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