[Scummvm-git-logs] scummvm master -> 89a782466ae51b819056b2accb6b67010dd84b8d

sev- sev at scummvm.org
Mon Nov 27 20:51:25 CET 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
89a782466a SCUMM: Revert skipping of MM C64 demo original save screen display attempt


Commit: 89a782466ae51b819056b2accb6b67010dd84b8d
    https://github.com/scummvm/scummvm/commit/89a782466ae51b819056b2accb6b67010dd84b8d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2017-11-27T20:50:28+01:00

Commit Message:
SCUMM: Revert skipping of MM C64 demo original save screen display attempt

As per discussion in bug #10116.

Changed paths:
    engines/scumm/input.cpp


diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index bb579c0..6ef7e4d 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -484,8 +484,6 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
 
 	// On Alt-F5 prepare savegame for the original save/load dialog.
 	if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
-		if (_game.id == GID_MANIAC && _game.version == 0 && _game.features & GF_DEMO)
-			return;
 		prepareSavegame();
 		if (_game.id == GID_MANIAC && _game.version == 0) {
 			runScript(2, 0, 0, 0);





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