[Scummvm-git-logs] scummvm master -> 89a782466ae51b819056b2accb6b67010dd84b8d
sev-
sev at scummvm.org
Mon Nov 27 20:51:25 CET 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
89a782466a SCUMM: Revert skipping of MM C64 demo original save screen display attempt
Commit: 89a782466ae51b819056b2accb6b67010dd84b8d
https://github.com/scummvm/scummvm/commit/89a782466ae51b819056b2accb6b67010dd84b8d
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2017-11-27T20:50:28+01:00
Commit Message:
SCUMM: Revert skipping of MM C64 demo original save screen display attempt
As per discussion in bug #10116.
Changed paths:
engines/scumm/input.cpp
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index bb579c0..6ef7e4d 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -484,8 +484,6 @@ void ScummEngine_v2::processKeyboard(Common::KeyState lastKeyHit) {
// On Alt-F5 prepare savegame for the original save/load dialog.
if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.hasFlags(Common::KBD_ALT)) {
- if (_game.id == GID_MANIAC && _game.version == 0 && _game.features & GF_DEMO)
- return;
prepareSavegame();
if (_game.id == GID_MANIAC && _game.version == 0) {
runScript(2, 0, 0, 0);
More information about the Scummvm-git-logs
mailing list