[Scummvm-git-logs] scummvm master -> 44aaaf43b8bd3ca32ffde185f4d9f6dd18ab2d5c
dreammaster
dreammaster at scummvm.org
Fri Oct 13 03:58:35 CEST 2017
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
44aaaf43b8 TITANIC: Play Pellerator sound only when moving to a new destination
Commit: 44aaaf43b8bd3ca32ffde185f4d9f6dd18ab2d5c
https://github.com/scummvm/scummvm/commit/44aaaf43b8bd3ca32ffde185f4d9f6dd18ab2d5c
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-10-12T21:58:34-04:00
Commit Message:
TITANIC: Play Pellerator sound only when moving to a new destination
Changed paths:
engines/titanic/game/transport/pellerator.cpp
diff --git a/engines/titanic/game/transport/pellerator.cpp b/engines/titanic/game/transport/pellerator.cpp
index 9958226..64d0fad 100644
--- a/engines/titanic/game/transport/pellerator.cpp
+++ b/engines/titanic/game/transport/pellerator.cpp
@@ -69,7 +69,6 @@ void CPellerator::load(SimpleFile *file) {
bool CPellerator::StatusChangeMsg(CStatusChangeMsg *msg) {
setVisible(true);
- playGlobalSound(TRANSLATE("z#74.wav", "z#605.wav"), VOL_QUIET, true, true, 0);
int classNum = getPassengerClass();
int newDest = msg->_newStatus;
@@ -78,6 +77,8 @@ bool CPellerator::StatusChangeMsg(CStatusChangeMsg *msg) {
} else if (classNum == 3 || (msg->_newStatus > 4 && classNum != 1)) {
petDisplayMessage(1, CLASS_NOT_ALLOWED_AT_DEST);
} else if (newDest > _destination) {
+ playGlobalSound(TRANSLATE("z#74.wav", "z#605.wav"), VOL_QUIET, true, true, 0);
+
CString name = getName();
changeView(name == "PelleratorObject2" ?
"Pellerator.Node 1.N" : "Pellerator.Node 1.S");
@@ -179,6 +180,8 @@ bool CPellerator::StatusChangeMsg(CStatusChangeMsg *msg) {
playMovie(264, 264, MOVIE_NOTIFY_OBJECT);
_destination = newDest;
} else if (newDest < _destination) {
+ playGlobalSound(TRANSLATE("z#74.wav", "z#605.wav"), VOL_QUIET, true, true, 0);
+
CString name = getName();
changeView(name == "PelleratorObject2" ?
"Pellerator.Node 1.N" : "Pellerator.Node 1.S");
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