[Scummvm-git-logs] scummvm master -> ba84efe4975812c07788f1c973cc82e46b8316aa

dreammaster dreammaster at scummvm.org
Sat Sep 2 17:20:25 CEST 2017


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
ba84efe497 TITANIC: Minor cleanup and warning fixes to star control


Commit: ba84efe4975812c07788f1c973cc82e46b8316aa
    https://github.com/scummvm/scummvm/commit/ba84efe4975812c07788f1c973cc82e46b8316aa
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2017-09-02T11:20:17-04:00

Commit Message:
TITANIC: Minor cleanup and warning fixes to star control

Changed paths:
    engines/titanic/star_control/fpose.cpp
    engines/titanic/star_control/fvector.cpp
    engines/titanic/star_control/fvector.h
    engines/titanic/star_control/star_camera.cpp
    engines/titanic/star_control/viewport.cpp


diff --git a/engines/titanic/star_control/fpose.cpp b/engines/titanic/star_control/fpose.cpp
index 34a7a40..6795622 100644
--- a/engines/titanic/star_control/fpose.cpp
+++ b/engines/titanic/star_control/fpose.cpp
@@ -91,7 +91,7 @@ void FPose::identity() {
 
 // Source: https://en.wikipedia.org/wiki/Rotation_matrix
 void FPose::setRotationMatrix(Axis axis, float amount) {
-	const float ROTATION = 2 * M_PI / 360.0;
+	const float ROTATION = (float)(2 * M_PI / 360.0);
 	float sinVal = sin(amount * ROTATION);
 	float cosVal = cos(amount * ROTATION);
 
@@ -230,10 +230,10 @@ FPose FPose::compose(const FMatrix &m) {
 
 FPose FPose::compose2(const FPose &m) {
 	FPose dm;
-	dm._row1 = _row1.MatProdRowVect(m);
-	dm._row2 = _row2.MatProdRowVect(m);
-	dm._row3 = _row3.MatProdRowVect(m);
-	dm._vector = _vector.MatProdRowVect(m);
+	dm._row1 = _row1.matProdRowVect(m);
+	dm._row2 = _row2.matProdRowVect(m);
+	dm._row3 = _row3.matProdRowVect(m);
+	dm._vector = _vector.matProdRowVect(m);
 
 	return dm;
 }
diff --git a/engines/titanic/star_control/fvector.cpp b/engines/titanic/star_control/fvector.cpp
index 4fd17bf..aeee2e8 100644
--- a/engines/titanic/star_control/fvector.cpp
+++ b/engines/titanic/star_control/fvector.cpp
@@ -103,7 +103,7 @@ float FVector::getDistance(const FVector &src) const {
 	return sqrt(xd * xd + yd * yd + zd * zd);
 }
 
-FVector FVector::MatProdRowVect(const FPose &pose) const {
+FVector FVector::matProdRowVect(const FPose &pose) const {
 	FVector v;
 	v._x = pose._row2._x * _y + pose._row3._x * _z + pose._row1._x * _x + pose._vector._x;
 	v._y = pose._row2._y * _y + pose._row3._y * _z + pose._row1._y * _x + pose._vector._y;
diff --git a/engines/titanic/star_control/fvector.h b/engines/titanic/star_control/fvector.h
index 6f4c483..5ec3aa0 100644
--- a/engines/titanic/star_control/fvector.h
+++ b/engines/titanic/star_control/fvector.h
@@ -101,7 +101,7 @@ public:
 	 * Returns a vector that is this vector on the left as a row vector
 	 * times the 3x4 affine matrix on the right.
 	 */
-	FVector MatProdRowVect(const FPose &pose) const;
+	FVector matProdRowVect(const FPose &pose) const;
 
 	/**
 	 * Returns a matrix that contains the frame rotation based on this vector and 
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp
index ce083de..cab29a9 100644
--- a/engines/titanic/star_control/star_camera.cpp
+++ b/engines/titanic/star_control/star_camera.cpp
@@ -291,10 +291,10 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
 		tempV5 -= row1;
 		tempV6 -= row1;
 
-		tempV1 = tempV1.MatProdRowVect(pose);
-		tempV4 = tempV4.MatProdRowVect(pose);
-		tempV5 = tempV5.MatProdRowVect(pose);
-		tempV6 = tempV6.MatProdRowVect(pose);
+		tempV1 = tempV1.matProdRowVect(pose);
+		tempV4 = tempV4.matProdRowVect(pose);
+		tempV5 = tempV5.matProdRowVect(pose);
+		tempV6 = tempV6.matProdRowVect(pose);
 
 		tempV4 -= tempV1;
 		tempV5 -= tempV1;
@@ -362,15 +362,15 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
 		tempV7._x = m3._row3._x * rowScale2 + tempV3._x;
 
 		mrow3 = tempV7;
-		tempV3 = tempV3.MatProdRowVect(m12);
-		mrow1 = mrow1.MatProdRowVect(m12);
-		mrow2 = mrow2.MatProdRowVect(m12);
-		mrow3 = mrow3.MatProdRowVect(m12);
+		tempV3 = tempV3.matProdRowVect(m12);
+		mrow1 = mrow1.matProdRowVect(m12);
+		mrow2 = mrow2.matProdRowVect(m12);
+		mrow3 = mrow3.matProdRowVect(m12);
 
-		tempV3 = tempV3.MatProdRowVect(m11);
-		mrow1 = mrow1.MatProdRowVect(m11);
-		mrow2 = mrow2.MatProdRowVect(m11);
-		mrow3 = mrow3.MatProdRowVect(m11);
+		tempV3 = tempV3.matProdRowVect(m11);
+		mrow1 = mrow1.matProdRowVect(m11);
+		mrow2 = mrow2.matProdRowVect(m11);
+		mrow3 = mrow3.matProdRowVect(m11);
 
 		mrow1 -= tempV3;
 		mrow2 -= tempV3;
@@ -563,7 +563,7 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
 	m4._vector = tempV3;
 
 
-	FVector viewPosition2 = oldPos.MatProdRowVect(m10);
+	FVector viewPosition2 = oldPos.matProdRowVect(m10);
 	m3 = m4.compose2(m10);
 
 	float minDistance;
@@ -627,7 +627,7 @@ bool CStarCamera::lockMarker3(CViewport *viewport, const FVector &thirdStarPosit
 
 float CStarCamera::calcAngleForMinDist(FVector &x, FVector &y, float &minDistance) {
 	FVector tempPos;
-	minDistance = 1.0e20;
+	minDistance = (float)1.0e20;
 	float minDegree = 0.0;
 	float degInc = 1.0; // one degree steps
 	int nDegrees = floor(360.0/degInc);
diff --git a/engines/titanic/star_control/viewport.cpp b/engines/titanic/star_control/viewport.cpp
index 226bd5d..d277f4a 100644
--- a/engines/titanic/star_control/viewport.cpp
+++ b/engines/titanic/star_control/viewport.cpp
@@ -127,7 +127,7 @@ void CViewport::setPosition(const FVector &v) {
 }
 
 void CViewport::setPosition(const FPose &pose) {
-	_position = _position.MatProdRowVect(pose);
+	_position = _position.matProdRowVect(pose);
 	_poseUpToDate = false;
 }
 
@@ -233,14 +233,14 @@ FPose CViewport::getRawPose() {
 // 2 which corresponds to _isZero which has value 0.
 FVector CViewport::getRelativePosNoCentering(int index, const FVector &src) {
 	FPose current_pose = getPose();
-	FVector dest = src.MatProdRowVect(current_pose);
+	FVector dest = src.matProdRowVect(current_pose);
 	return dest;
 }
 
 FVector CViewport::getRelativePosCentering(int index, const FVector &src) {
 	FVector dest;
 	FPose pose = getPose();
-	FVector tv = src.MatProdRowVect(pose);
+	FVector tv = src.matProdRowVect(pose);
 
 	double val;
 	if (index <2) {
@@ -264,7 +264,7 @@ FVector CViewport::getRelativePosCentering(int index, const FVector &src) {
 FVector CViewport::getRelativePosCentering2(int index, const FVector &src) {
 	FVector dest;
 	FPose pose = getRawPose();
-	FVector tv = src.MatProdRowVect(pose);
+	FVector tv = src.matProdRowVect(pose);
 
 	double val;
 	if (index <2) {





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