[Scummvm-git-logs] scummvm master -> ffdb5a8ebc61770cb7ea11bbcbc45cc7e64c0f71
csnover
csnover at users.noreply.github.com
Thu Feb 1 04:24:17 CET 2018
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
08186aeec6 SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
ffdb5a8ebc SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is defined
Commit: 08186aeec65fc73fcd381e75139281109524dfdc
https://github.com/scummvm/scummvm/commit/08186aeec65fc73fcd381e75139281109524dfdc
Author: Colin Snover (github.com at zetafleet.com)
Date: 2018-01-31T21:24:09-06:00
Commit Message:
SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
Changed paths:
engines/scumm/imuse/imuse.cpp
engines/scumm/imuse/imuse.h
engines/scumm/imuse/imuse_internal.h
engines/scumm/music.h
engines/scumm/players/player_ad.cpp
engines/scumm/players/player_mac.cpp
engines/scumm/saveload.cpp
diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp
index 109125e..5de921b 100644
--- a/engines/scumm/imuse/imuse.cpp
+++ b/engines/scumm/imuse/imuse.cpp
@@ -372,8 +372,8 @@ static void syncWithSerializer(Common::Serializer &s, ImTrigger &it) {
s.syncArray(it.command, 8, Common::Serializer::Uint16LE, VER(54));
}
-void IMuseInternal::saveLoadWithSerializer(Common::Serializer &s, ScummEngine *scumm, bool fixAfterLoad) {
- Common::StackLock lock(_mutex, "IMuseInternal::saveLoadWithSerializer()");
+void IMuseInternal::saveLoadIMuse(Common::Serializer &s, ScummEngine *scumm, bool fixAfterLoad) {
+ Common::StackLock lock(_mutex, "IMuseInternal::saveLoadIMuse()");
int i;
diff --git a/engines/scumm/imuse/imuse.h b/engines/scumm/imuse/imuse.h
index 513d27e..a30d3db 100644
--- a/engines/scumm/imuse/imuse.h
+++ b/engines/scumm/imuse/imuse.h
@@ -62,7 +62,7 @@ public:
public:
virtual void on_timer(MidiDriver *midi) = 0;
virtual void pause(bool paused) = 0;
- virtual void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0;
+ virtual void saveLoadIMuse(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) = 0;
virtual bool get_sound_active(int sound) const = 0;
virtual int32 doCommand(int numargs, int args[]) = 0;
virtual int clear_queue() = 0;
diff --git a/engines/scumm/imuse/imuse_internal.h b/engines/scumm/imuse/imuse_internal.h
index e1e3548..36793b8 100644
--- a/engines/scumm/imuse/imuse_internal.h
+++ b/engines/scumm/imuse/imuse_internal.h
@@ -518,7 +518,7 @@ protected:
public:
// IMuse interface
void pause(bool paused);
- void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true);
+ void saveLoadIMuse(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true);
bool get_sound_active(int sound) const;
int32 doCommand(int numargs, int args[]);
uint32 property(int prop, uint32 value);
diff --git a/engines/scumm/music.h b/engines/scumm/music.h
index 9c11204..9404ce7 100644
--- a/engines/scumm/music.h
+++ b/engines/scumm/music.h
@@ -28,8 +28,6 @@
namespace Scumm {
-class ScummEngine;
-
/**
* Pure virtual base class for the various music/sound engines used in Scumm
* games. In particular, the iMuse code provides a subclass of this. There are
@@ -86,7 +84,6 @@ public:
* Save or load the music state.
*/
virtual void saveLoadWithSerializer(Common::Serializer &ser) {}
- virtual void saveLoadWithSerializer(Common::Serializer &ser, ScummEngine *scumm, bool fixAfterLoad = true) {}
};
} // End of namespace Scumm
diff --git a/engines/scumm/players/player_ad.cpp b/engines/scumm/players/player_ad.cpp
index 0223da5..7f0f449 100644
--- a/engines/scumm/players/player_ad.cpp
+++ b/engines/scumm/players/player_ad.cpp
@@ -195,7 +195,7 @@ void Player_AD::saveLoadWithSerializer(Common::Serializer &s) {
if (s.getVersion() < VER(95)) {
IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
- dummyImuse->saveLoadWithSerializer(s, _vm, false);
+ dummyImuse->saveLoadIMuse(s, _vm, false);
delete dummyImuse;
return;
}
diff --git a/engines/scumm/players/player_mac.cpp b/engines/scumm/players/player_mac.cpp
index cc65adc..0a677c9 100644
--- a/engines/scumm/players/player_mac.cpp
+++ b/engines/scumm/players/player_mac.cpp
@@ -115,7 +115,7 @@ void Player_Mac::saveLoadWithSerializer(Common::Serializer &s) {
if (s.getVersion() < VER(94)) {
if (_vm->_game.id == GID_MONKEY && s.isLoading()) {
IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
- dummyImuse->saveLoadWithSerializer(s, _vm, false);
+ dummyImuse->saveLoadIMuse(s, _vm, false);
delete dummyImuse;
}
} else {
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index ba852ed..9426f5e 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1460,7 +1460,7 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
// Save/load the iMuse status
//
if (_imuse && (_saveSound || !_saveTemporaryState)) {
- _imuse->saveLoadWithSerializer(s, this);
+ _imuse->saveLoadIMuse(s, this);
}
Commit: ffdb5a8ebc61770cb7ea11bbcbc45cc7e64c0f71
https://github.com/scummvm/scummvm/commit/ffdb5a8ebc61770cb7ea11bbcbc45cc7e64c0f71
Author: Colin Snover (github.com at zetafleet.com)
Date: 2018-01-31T21:24:09-06:00
Commit Message:
SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is defined
Changed paths:
engines/scumm/saveload.cpp
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 9426f5e..d04b3bb 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1303,13 +1303,12 @@ void ScummEngine::saveLoadWithSerializer(Common::Serializer &s) {
#ifdef DISABLE_TOWNS_DUAL_LAYER_MODE
byte hasTownsData = 0;
- if (_game.platform == Common::kPlatformFMTowns && s->getVersion() > VER(87))
- s->saveLoadArrayOf(&hasTownsData, 1, sizeof(byte), sleByte);
+ if (_game.platform == Common::kPlatformFMTowns && s.getVersion() > VER(87))
+ s.syncAsByte(hasTownsData);
if (hasTownsData) {
// Skip FM-Towns specific data
- for (i = 69 * sizeof(uint8) + 44 * sizeof(int16); i; i--)
- s->loadByte();
+ s.skip(69 + 44 * sizeof(int16));
}
#else
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