[Scummvm-git-logs] scummvm master -> c7b8bc81691f845bb379aa5e97729c0fe9096850
digitall
dgturner at iee.org
Sun Jan 14 16:34:20 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
c7b8bc8169 ZVISION: Workaround for bug #6770
Commit: c7b8bc81691f845bb379aa5e97729c0fe9096850
https://github.com/scummvm/scummvm/commit/c7b8bc81691f845bb379aa5e97729c0fe9096850
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2018-01-14T15:34:16Z
Commit Message:
ZVISION: Workaround for bug #6770
Explicitly check if the time tunnel is open (and therefore shown in
close-up) before executing the scripts that draw the lever that is
shown in the normal view. This apparently doesn't happen in the
original engine, which suggests there may be a ScummVM bug. But it
still doesn't seem like the *wrong* thing to do here.
Changed paths:
engines/zvision/scripting/scr_file_handling.cpp
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index a8344ad..cfbde11 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -141,6 +141,24 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
criteriaList.back().push_back(entry);
}
+ // WORKAROUND for a script bug in Zork: Grand Inquisitor, room me2j
+ // (Closing the Time Tunnels). When the time tunnel is open the game
+ // shows a close-up of only the tunnel, instead of showing the entire
+ // booth. However, the scripts that draw the lever in its correct
+ // state do not test this flag, causing it to be drawn when it should
+ // not be. This bug does not happen in the original game, suggesting
+ // a ScummVM bug. But I'm not aware of any other such glitches, and it
+ // still seems like a correct way of working around bug #6770.
+ if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 9536) {
+ Puzzle::CriteriaEntry entry;
+ entry.key = 9404; // me2j_time_tunnel_open
+ entry.criteriaOperator = Puzzle::EQUAL_TO;
+ entry.argumentIsAKey = false;
+ entry.argument = 0;
+
+ criteriaList.back().push_back(entry);
+ }
+
while (!stream.eos() && !line.contains('}')) {
Puzzle::CriteriaEntry entry;
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