[Scummvm-git-logs] scummvm master -> a506a8f7eb7d5d4897afda90bb0c5501c0d556ab

eriktorbjorn eriktorbjorn at telia.com
Sun Jan 14 18:07:24 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
a506a8f7eb ZVISION: Clarified comment for workaround for bug #6770


Commit: a506a8f7eb7d5d4897afda90bb0c5501c0d556ab
    https://github.com/scummvm/scummvm/commit/a506a8f7eb7d5d4897afda90bb0c5501c0d556ab
Author: Torbjörn Andersson (eriktorbjorn at users.sourceforge.net)
Date: 2018-01-14T18:05:32+01:00

Commit Message:
ZVISION: Clarified comment for workaround for bug #6770

I should have done this before it was merged, but I completely
forgot that dafioram had verified that the bug *does* in fact
happen in the original game as well.

Changed paths:
    engines/zvision/scripting/scr_file_handling.cpp


diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index cfbde11..c8952cd 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -146,9 +146,7 @@ bool ScriptManager::parseCriteria(Common::SeekableReadStream &stream, Common::Li
 	// shows a close-up of only the tunnel, instead of showing the entire
 	// booth. However, the scripts that draw the lever in its correct
 	// state do not test this flag, causing it to be drawn when it should
-	// not be. This bug does not happen in the original game, suggesting
-	// a ScummVM bug. But I'm not aware of any other such glitches, and it
-	// still seems like a correct way of working around bug #6770.
+	// not be. This fixes bug #6770.
 	if (_engine->getGameId() == GID_GRANDINQUISITOR && key == 9536) {
 		Puzzle::CriteriaEntry entry;
 		entry.key = 9404; // me2j_time_tunnel_open





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