[Scummvm-git-logs] scummvm master -> 91405a53f4b7075c916d69e78d33b850318c2047
dreammaster
dreammaster at scummvm.org
Wed Jan 24 02:38:01 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
91405a53f4 XEEN: Fix resetting HP for Medusa Sprites each combat turn
Commit: 91405a53f4b7075c916d69e78d33b850318c2047
https://github.com/scummvm/scummvm/commit/91405a53f4b7075c916d69e78d33b850318c2047
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-01-23T20:37:43-05:00
Commit Message:
XEEN: Fix resetting HP for Medusa Sprites each combat turn
Changed paths:
engines/xeen/interface.cpp
diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp
index b0559f3..ad38b39 100644
--- a/engines/xeen/interface.cpp
+++ b/engines/xeen/interface.cpp
@@ -1678,7 +1678,9 @@ void Interface::doCombat() {
for (uint idx = 0; idx < map._mobData._monsters.size(); ++idx) {
MazeMonster &monster = map._mobData._monsters[idx];
if (monster._spriteId == 53) {
- warning("TODO: Monster 53's HP is altered here?!");
+ // For Medusa sprites, their HP keeps getting reset
+ MonsterStruct &monsData = map._monsterData[53];
+ monster._hp = monsData._hp;
}
}
More information about the Scummvm-git-logs
mailing list