[Scummvm-git-logs] scummvm master -> 35833695c0c9dd0b41e8d60efd26d5a49f754ad5
dreammaster
dreammaster at scummvm.org
Thu Jan 25 03:31:15 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
35833695c0 XEEN: Fix hooking up monster data during map loading
Commit: 35833695c0c9dd0b41e8d60efd26d5a49f754ad5
https://github.com/scummvm/scummvm/commit/35833695c0c9dd0b41e8d60efd26d5a49f754ad5
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-01-24T21:31:10-05:00
Commit Message:
XEEN: Fix hooking up monster data during map loading
Changed paths:
engines/xeen/map.cpp
diff --git a/engines/xeen/map.cpp b/engines/xeen/map.cpp
index ec58a0f..f5c66ed 100644
--- a/engines/xeen/map.cpp
+++ b/engines/xeen/map.cpp
@@ -817,13 +817,13 @@ void MonsterObjectData::synchronize(XeenSerializer &s, MonsterData &monsterData)
MazeMonster mon;
mon._position = mobStruct._pos;
mon._id = mobStruct._id;
- mon._monsterData = &monsterData[mon._spriteId];
mon._frame = _vm->getRandomNumber(7);
if (mon._id < (int)_monsterSprites.size()) {
mon._spriteId = _monsterSprites[mon._id]._spriteId;
mon._sprites = &_monsterSprites[mon._id]._sprites;
mon._attackSprites = &_monsterSprites[mon._id]._attackSprites;
+ mon._monsterData = &monsterData[mon._spriteId];
} else {
assert(!mon._id);
}
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