[Scummvm-git-logs] scummvm master -> 61bc65168a8261f97a8212b2590e12234f934c5c

peterkohaut peterkohaut at users.noreply.github.com
Thu Mar 8 20:22:32 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
61bc65168a BLADERUNNER: Added Gaff actor


Commit: 61bc65168a8261f97a8212b2590e12234f934c5c
    https://github.com/scummvm/scummvm/commit/61bc65168a8261f97a8212b2590e12234f934c5c
Author: Peter Kohaut (peter.kohaut at gmail.com)
Date: 2018-03-08T20:20:57+01:00

Commit Message:
BLADERUNNER: Added Gaff actor

Changed paths:
  A engines/bladerunner/script/ai/gaff.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h
    engines/bladerunner/script/scene/ma01.cpp


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index a0686fa..9e1e584 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -50,6 +50,7 @@ MODULE_OBJS = \
 	script/vk_script.o \
 	script/esper_script.o \
 	script/ai_script.o \
+	script/ai/gaff.o \
 	script/ai/generic_walker_a.o \
 	script/ai/generic_walker_b.o \
 	script/ai/generic_walker_c.o \
diff --git a/engines/bladerunner/script/ai/gaff.cpp b/engines/bladerunner/script/ai/gaff.cpp
new file mode 100644
index 0000000..cc51360
--- /dev/null
+++ b/engines/bladerunner/script/ai/gaff.cpp
@@ -0,0 +1,457 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptGaff::AIScriptGaff(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+}
+
+void AIScriptGaff::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+	Actor_Put_In_Set(kActorGaff, kSetFreeSlotC);
+	Actor_Set_Goal_Number(kActorGaff, 0);
+	//return false;
+}
+
+bool AIScriptGaff::Update() {
+	if (Global_Variable_Query(kVariableChapter) == 2 && !Game_Flag_Query(471)) {
+		Actor_Set_Goal_Number(kActorGaff, 100);
+		Game_Flag_Set(471);
+		return true;
+	}
+	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorGaff) < 299) {
+		Actor_Set_Goal_Number(kActorGaff, 299);
+	}
+	return false;
+
+}
+
+void AIScriptGaff::TimerExpired(int timer) {
+	if (timer == 0) {
+		AI_Countdown_Timer_Reset(kActorGaff, 0);
+		Actor_Set_Goal_Number(kActorGaff, 301);
+	}
+	//return false;
+}
+
+void AIScriptGaff::CompletedMovementTrack() {
+	if (Actor_Query_Goal_Number(kActorGaff) == 3) {
+		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+		Actor_Says(kActorGaff, 0, kAnimationModeTalk);
+		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, true);
+		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+		Actor_Says(kActorMcCoy, 670, kAnimationModeTalk);
+		Actor_Says(kActorGaff, 10, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 675, kAnimationModeTalk);
+		if (Game_Flag_Query(kFlagZubenRetired)) {
+			Actor_Says(kActorGaff, 50, kAnimationModeTalk);
+			Actor_Says(kActorMcCoy, 695, kAnimationModeTalk);
+			Actor_Says(kActorGaff, 60, kAnimationModeTalk);
+			Actor_Says(kActorMcCoy, 700, kAnimationModeTalk);
+			Actor_Says(kActorGaff, 70, kAnimationModeTalk);
+			Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
+		} else {
+			Actor_Says(kActorGaff, 80, kAnimationModeTalk);
+			Actor_Says(kActorGaff, 90, kAnimationModeTalk);
+			Actor_Says(kActorMcCoy, 705, kAnimationModeTalk);
+			Actor_Says(kActorGaff, 100, kAnimationModeTalk);
+			Actor_Clue_Acquire(kActorGaff, kClueMcCoyLetZubenEscape, 1, -1);
+		}
+		Actor_Says(kActorGaff, 20, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 680, kAnimationModeTalk);
+		Actor_Says(kActorGaff, 30, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 685, kAnimationModeTalk);
+		Actor_Says(kActorGaff, 40, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 690, kAnimationModeTalk);
+		Actor_Clue_Acquire(kActorMcCoy, kClueGaffsInformation, 1, kActorGaff);
+		CDB_Set_Crime(kClueZuben, kCrimeMoonbusHijacking);
+		Actor_Clue_Acquire(kActorGaff, kClueMcCoyRetiredZuben, 1, -1);
+		Game_Flag_Set(64);
+		Player_Gains_Control();
+		Actor_Set_Goal_Number(kActorGaff, 4);
+	}
+	if (Actor_Query_Goal_Number(kActorGaff) == 2) {
+		Actor_Set_Goal_Number(kActorGaff, 10);
+	}
+	if (Actor_Query_Goal_Number(kActorGaff) == 100) {
+		Actor_Set_Goal_Number(kActorGaff, 101);
+		return;// true;
+	}
+	if (Actor_Query_Goal_Number(kActorGaff) == 101) {
+		Actor_Set_Goal_Number(kActorGaff, 102);
+		return;// true;
+	}
+	if (Actor_Query_Goal_Number(kActorGaff) == 102) {
+		Actor_Set_Goal_Number(kActorGaff, 101);
+		return;// true;
+	}
+	// return false;
+}
+
+void AIScriptGaff::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptGaff::ClickedByPlayer() {
+	if ((Global_Variable_Query(kVariableChapter) == 2 || Global_Variable_Query(kVariableChapter) == 3) && Game_Flag_Query(471)){
+		AI_Movement_Track_Pause(kActorGaff);
+		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+		if (Random_Query(1, 3) == 1) {
+			Actor_Says(kActorMcCoy, 3970, 14);
+			Actor_Says(kActorGaff, 100, 13);
+			AI_Movement_Track_Unpause(kActorGaff);
+		} else if (Random_Query(1, 3) == 2) {
+			Actor_Says(kActorMcCoy, 3970, 14);
+			Actor_Says(kActorGaff, 110, 13);
+		} else {
+			Actor_Says(kActorMcCoy, 3970, 14);
+			Actor_Says(kActorGaff, 180, 13);
+		}
+		AI_Movement_Track_Unpause(kActorGaff);
+		// return true;
+	}
+	// return false;
+}
+
+void AIScriptGaff::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptGaff::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptGaff::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptGaff::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	if (otherActorId == kActorMcCoy
+	 && combatMode == 1
+	 && Global_Variable_Query(kVariableChapter) == 4
+	 && Actor_Query_In_Set(kActorMcCoy, kSetMA07)
+	 && Actor_Query_Goal_Number(kActorGaff) == 300) {
+		AI_Countdown_Timer_Reset(kActorGaff, 0);
+		Actor_Set_Goal_Number(kActorGaff, 303);
+	}
+	// return false;
+}
+
+void AIScriptGaff::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptGaff::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptGaff::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptGaff::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptGaff::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	switch (newGoalNumber) {
+	case 1:
+		Actor_Put_In_Set(kActorGaff, kSetCT01_CT12);
+		Actor_Set_At_Waypoint(kActorGaff, 43, 0);
+		return true;
+	case 2:
+		AI_Movement_Track_Append(kActorGaff, 123, 1);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 3:
+		Player_Loses_Control();
+		AI_Movement_Track_Flush(kActorGaff);
+		AI_Movement_Track_Append(kActorGaff, 124, 0);
+		AI_Movement_Track_Append(kActorGaff, 126, 0);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 4:
+		AI_Movement_Track_Flush(kActorGaff);
+		AI_Movement_Track_Append(kActorGaff, 124, 0);
+		AI_Movement_Track_Append(kActorGaff, 35, 0);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 5:
+		AI_Movement_Track_Flush(kActorGaff);
+		AI_Movement_Track_Append(kActorGaff, 35, 90);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 10:
+		Game_Flag_Reset(kFlagGaffSpinnerCT12);
+		Scene_Loop_Set_Default(2);
+		Scene_Loop_Start_Special(2, 6, true);
+		return true;
+	case 100:
+		AI_Movement_Track_Flush(kActorGaff);
+		AI_Movement_Track_Append(kActorGaff, 35, 300);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 101:
+		{
+			AI_Movement_Track_Flush(kActorGaff);
+			AI_Movement_Track_Append(kActorGaff, 82, 1);
+			AI_Movement_Track_Append(kActorGaff, 76, 1);
+			AI_Movement_Track_Append(kActorGaff, 78, 1);
+			int rnd = Random_Query(1, 3);
+			if (rnd == 1) {
+				AI_Movement_Track_Append(kActorGaff, 271, 0);
+				AI_Movement_Track_Append(kActorGaff, 272, 0);
+				AI_Movement_Track_Append(kActorGaff, 273, 0);
+			} else if (rnd == 2) {
+				AI_Movement_Track_Append(kActorGaff, 273, 0);
+				AI_Movement_Track_Append(kActorGaff, 272, 0);
+				AI_Movement_Track_Append(kActorGaff, 271, 0);
+			} else if (rnd == 3) {
+				AI_Movement_Track_Append(kActorGaff, 272, 0);
+				AI_Movement_Track_Append(kActorGaff, 273, 0);
+			}
+			AI_Movement_Track_Append(kActorGaff, 274, 0);
+			AI_Movement_Track_Append(kActorGaff, 275, 0);
+			AI_Movement_Track_Repeat(kActorGaff);
+		}
+		return true;
+	case 102:
+		AI_Movement_Track_Flush(kActorGaff);
+		AI_Movement_Track_Append(kActorGaff, 35, 90);
+		AI_Movement_Track_Repeat(kActorGaff);
+		return true;
+	case 299:
+		AI_Movement_Track_Flush(kActorGaff);
+		Actor_Put_In_Set(kActorGaff, kSetFreeSlotC);
+		Actor_Set_At_Waypoint(kActorGaff, 35, 0);
+		return true;
+	case 300:
+		Player_Loses_Control();
+		Actor_Put_In_Set(kActorGaff, kSetMA07);
+		Actor_Set_At_XYZ(kActorGaff, -102.54f, -172.43f, 463.18f, 1015);
+		Actor_Set_Goal_Number(kActorGaff, 301);
+		return true;
+	case 301:
+		Game_Flag_Set(648);
+		Actor_Face_Actor(kActorGaff, kActorMcCoy, true);
+		Actor_Says(kActorGaff, 110, 12);
+		Actor_Face_Actor(kActorMcCoy, kActorGaff, true);
+		Actor_Says(kActorMcCoy, 2945, 14);
+		Loop_Actor_Walk_To_Actor(kActorGaff, kActorMcCoy, 180, false, false);
+		Actor_Says(kActorGaff, 120, 16);
+		Actor_Says(kActorGaff, 130, 13);
+		Actor_Says(kActorMcCoy, 2950, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 2955, 16);
+		Actor_Says_With_Pause(kActorGaff, 140, 1.0, 14);
+		Loop_Actor_Walk_To_Actor(kActorMcCoy, kActorGaff, 36, false, false);
+		Actor_Says(kActorGaff, 150, kAnimationModeTalk);
+		Actor_Says(kActorMcCoy, 2960, 12);
+		Actor_Says_With_Pause(kActorGaff, 160, 1.0, 16);
+		Actor_Says(kActorMcCoy, 2965, 13);
+		Actor_Says_With_Pause(kActorGaff, 170, 1.0, kAnimationModeTalk);
+		Actor_Says_With_Pause(kActorGaff, 180, 1.0, 12);
+		Actor_Says(kActorGaff, 190, 14);
+		Actor_Says(kActorGaff, 200, 15);
+		Async_Actor_Walk_To_XYZ(kActorGaff, -388.44f, -162.8f, 165.08f, false, false);
+		Delay(4000);
+		Player_Gains_Control();
+		Actor_Start_Speech_Sample(kActorGaff, 210);
+		Actor_Set_Goal_Number(kActorGaff, 302);
+		return true;
+	case 302:
+		return true;
+	case 303:
+		Actor_Face_Actor(kActorGaff, kActorMcCoy, 1);
+		Actor_Change_Animation_Mode(kActorGaff, kAnimationModeCombatShoot);
+		Sound_Play(27, 100, 0, 0, 50);
+		Actor_Change_Animation_Mode(kActorMcCoy, 48);
+		Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
+		return true;
+	case 499:
+		AI_Movement_Track_Flush(kActorGaff);
+		Actor_Put_In_Set(kActorGaff, kSetKP05_KP06);
+		Actor_Set_At_XYZ(kActorGaff, -782.15f, 8.26f, -263.64f, 52);
+		return true;
+	}
+	return false;
+}
+
+bool AIScriptGaff::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		*animation = 794;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(794)) {
+			_animationFrame = 0;
+		}
+		break;
+	case 1:
+		*animation = 788;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(788)) {
+			_animationFrame = 0;
+		}
+		break;
+	case 2:
+		*animation = 798;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(798)) {
+			_animationFrame = 0;
+		}
+		break;
+	case 3:
+		*animation = 799;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(799)) {
+			_animationState = 2;
+			_animationFrame = 0;
+			*animation = 798;
+		}
+		break;
+	case 4:
+		*animation = 800;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+			_animationState = 2;
+			_animationFrame = 0;
+			*animation = 798;
+		}
+		break;
+	case 5:
+		*animation = 801;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+			_animationState = 2;
+			_animationFrame = 0;
+			*animation = 798;
+		}
+		break;
+	case 6:
+		*animation = 800;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(800)) {
+			_animationState = 2;
+			_animationFrame = 0;
+			*animation = 798;
+		}
+		break;
+	case 7:
+		*animation = 801;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(801)) {
+			_animationState = 2;
+			_animationFrame = 0;
+			*animation = 798;
+		}
+		break;
+	case 8:
+		*animation = 802;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(35)) {
+			Actor_Set_Invisible(kActorGaff, true);
+			*animation = 794;
+			_animationFrame = 0;
+			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
+			Actor_Set_Goal_Number(kActorGaff, 5);
+		}
+		break;
+	default:
+		*animation = 399;
+		break;
+	}
+	*frame = _animationFrame;
+	return true;
+}
+
+bool AIScriptGaff::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case kAnimationModeIdle:
+		_animationState = 0;
+		_animationFrame = 0;
+		break;
+	case kAnimationModeWalk:
+		if (_animationState != 1) {
+			_animationState = 1;
+			_animationFrame = 0;
+		}
+		break;
+	case kAnimationModeTalk:
+		_animationState = 2;
+		_animationFrame = 0;
+		break;
+	case 12:
+		_animationState = 3;
+		_animationFrame = 0;
+		break;
+	case 13:
+		_animationState = 4;
+		_animationFrame = 0;
+		break;
+	case 14:
+		_animationState = 5;
+		_animationFrame = 0;
+		break;
+	case 15:
+		_animationState = 6;
+		_animationFrame = 0;
+		break;
+	case 16:
+		_animationState = 7;
+		_animationFrame = 0;
+		break;
+	case 41:
+		_animationState = 8;
+		_animationFrame = 0;
+		break;
+	}
+	return true;
+}
+
+void AIScriptGaff::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptGaff::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptGaff::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptGaff::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 4fb2b26..55b563c 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -46,6 +46,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);
 	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);
+	_AIScripts[kActorGaff] = new AIScriptGaff(_vm);
 	_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
 	_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
 	_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm);
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index e3dea39..1d8f03d 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -156,6 +156,9 @@ END_SCRIPT
 DECLARE_SCRIPT(SergeantWalls)
 END_SCRIPT
 
+DECLARE_SCRIPT(Gaff)
+END_SCRIPT
+
 DECLARE_SCRIPT(Leon)
 	int var_45EDAC;
 	float var_45EDA0_z;
diff --git a/engines/bladerunner/script/scene/ma01.cpp b/engines/bladerunner/script/scene/ma01.cpp
index c0f05ad..c75b7c1 100644
--- a/engines/bladerunner/script/scene/ma01.cpp
+++ b/engines/bladerunner/script/scene/ma01.cpp
@@ -127,7 +127,6 @@ bool SceneScriptMA01::ClickedOnExit(int exitId) {
 			Game_Flag_Reset(258);
 			Game_Flag_Reset(178);
 			int spinnerDest = Spinner_Interface_Choose_Dest(kMA01LoopOutDoorAnim, false);
-
 			switch (spinnerDest) {
 			case kSpinnerDestinationPoliceStation:
 				Game_Flag_Set(178);





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