[Scummvm-git-logs] scummvm master -> 6eb53fb45d8a4b92871e6cf6824aad0216141e36

sev- sev at scummvm.org
Sat Mar 10 23:29:20 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
6eb53fb45d BLADERUNNER: Added FishDealer actor


Commit: 6eb53fb45d8a4b92871e6cf6824aad0216141e36
    https://github.com/scummvm/scummvm/commit/6eb53fb45d8a4b92871e6cf6824aad0216141e36
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-10T23:28:56+01:00

Commit Message:
BLADERUNNER: Added FishDealer actor

Changed paths:
  A engines/bladerunner/script/ai/fish_dealer.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index c76f7f4..03adce7 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -53,6 +53,7 @@ MODULE_OBJS = \
 	script/ai/baker.o \
 	script/ai/bryant.o \
 	script/ai/desk_clerk.o \
+	script/ai/fish_dealer.o \
 	script/ai/gaff.o \
 	script/ai/generic_walker_a.o \
 	script/ai/generic_walker_b.o \
diff --git a/engines/bladerunner/script/ai/fish_dealer.cpp b/engines/bladerunner/script/ai/fish_dealer.cpp
new file mode 100644
index 0000000..95f56d3
--- /dev/null
+++ b/engines/bladerunner/script/ai/fish_dealer.cpp
@@ -0,0 +1,310 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptFishDealer::AIScriptFishDealer(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_flag = false;
+}
+
+void AIScriptFishDealer::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_flag = false;
+	Actor_Put_In_Set(kActorFishDealer, 0);
+	Actor_Set_At_Waypoint(kActorFishDealer, 120, 424);
+	Actor_Set_Goal_Number(kActorFishDealer, 0);
+}
+
+bool AIScriptFishDealer::Update() {
+	if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_Goal_Number(kActorFishDealer) < 400) {
+		Actor_Set_Goal_Number(kActorFishDealer, 400);
+
+		return true;
+	} else if (Player_Query_Current_Scene()
+			|| Actor_Query_Goal_Number(kActorFishDealer) == 2
+			|| Actor_Query_Goal_Number(kActorFishDealer) == 1
+			|| Actor_Query_Goal_Number(kActorFishDealer) == 400) {
+		return false;
+	} else {
+		Actor_Set_Goal_Number(kActorFishDealer, 1);
+
+		return true;
+	}
+}
+
+void AIScriptFishDealer::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptFishDealer::CompletedMovementTrack() {
+	if (Actor_Query_Goal_Number(kActorFishDealer) != 1)
+		return; // false
+
+	Actor_Set_Goal_Number(kActorFishDealer, 99);
+	Actor_Set_Goal_Number(kActorFishDealer, 1);
+
+	//return true;
+}
+
+void AIScriptFishDealer::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptFishDealer::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptFishDealer::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptFishDealer::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptFishDealer::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptFishDealer::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptFishDealer::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptFishDealer::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptFishDealer::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptFishDealer::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptFishDealer::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	switch (newGoalNumber) {
+	case 1:
+		AI_Movement_Track_Flush(kActorFishDealer);
+		if (Random_Query(1, 3) == 1) {
+			AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(2, 5), 720);
+			AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 6), 640);
+			AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(6, 6), 640);
+		} else {
+			int randFace;
+
+			if (Random_Query(1, 3) == 2) {
+				AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(5, 8), 720);
+				AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, Random_Query(2, 4), 640);
+				AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(5, 7), 640);
+				randFace = Random_Query(5, 10);
+			} else {
+				AI_Movement_Track_Append_With_Facing(kActorFishDealer, 122, Random_Query(3, 5), 720);
+				AI_Movement_Track_Append_With_Facing(kActorFishDealer, 121, Random_Query(3, 3), 640);
+				randFace = Random_Query(3, 3);
+			}
+			AI_Movement_Track_Append_With_Facing(kActorFishDealer, 120, randFace, 640);
+		}
+
+		AI_Movement_Track_Repeat(kActorFishDealer);
+		return true;
+
+	case 2:
+		AI_Movement_Track_Flush(kActorFishDealer);
+		AI_Movement_Track_Append(kActorFishDealer, 120, 30);
+		AI_Movement_Track_Repeat(kActorFishDealer);
+		return true;
+
+	case 3:
+		AI_Movement_Track_Flush(kActorFishDealer);
+		AI_Movement_Track_Append(kActorFishDealer, 39, 0);
+		AI_Movement_Track_Repeat(kActorFishDealer);
+		return true;
+
+	case 400:
+		Actor_Put_In_Set(kActorFishDealer, kSetFreeSlotH);
+		Actor_Set_At_Waypoint(kActorFishDealer, 40, 0);
+		return true;
+
+	default:
+		return false;
+	}
+
+	return false;
+}
+
+bool AIScriptFishDealer::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		*animation = 683;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(683))
+			_animationFrame = 0;
+
+		break;
+
+	case 1:
+		if (!_animationFrame && _flag) {
+			*animation = 683;
+			_animationState = 0;
+			_flag = 0;
+		} else {
+			*animation = 685;
+			_animationFrame++;
+
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(685))
+				_animationFrame = 0;
+		}
+		break;
+
+	case 2:
+		*animation = 686;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(686)) {
+			_animationFrame = 0;
+			_animationState = 2;
+		}
+		break;
+
+	case 3:
+		*animation = 687;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(687)) {
+			_animationFrame = 0;
+			_animationState = 3;
+		}
+		break;
+
+	case 4:
+		*animation = 684;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(684)) {
+			*animation = 683;
+			_animationFrame = 0;
+			_animationState = 0;
+		}
+		break;
+
+	case 5:
+		*animation = 682;
+		_animationFrame++;
+
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(682))
+			_animationFrame = 0;
+
+		break;
+
+	default:
+		break;
+	}
+
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptFishDealer::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		if (_animationState > 3) {
+			_animationState = 0;
+			_animationFrame = 0;
+		} else {
+			_flag = 1;
+		}
+		break;
+
+	case 1:
+		_animationState = 5;
+		_animationFrame = 0;
+		break;
+
+	case 3:
+	case 14:
+	case 15:
+	case 16:
+	case 17:
+	case 18:
+	case 19:
+		_animationState = Random_Query(0, 2) + 1;
+		_animationFrame = 0;
+		break;
+
+	case 12:
+		_animationState = 2;
+		_animationFrame = 0;
+		break;
+
+	case 13:
+		_animationState = 3;
+		_animationFrame = 0;
+		break;
+
+	case 23:
+		_animationState = 4;
+		_animationFrame = 0;
+		break;
+
+	default:
+		return true;
+	}
+
+	return true;
+}
+
+void AIScriptFishDealer::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptFishDealer::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptFishDealer::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptFishDealer::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 01b4026..29d8f85 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -55,6 +55,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorBaker] = new AIScriptBaker(_vm);                     // 26
 	_AIScripts[kActorDeskClerk] = new AIScriptDeskClerk(_vm);             // 27
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);               // 28
+	_AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm);           // 29
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);                     // 30
 	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);     // 34
 	_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index 024e8f6..bf37971 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -213,6 +213,10 @@ DECLARE_SCRIPT(HowieLee)
 	bool var_45DFB8;
 END_SCRIPT
 
+DECLARE_SCRIPT(FishDealer)
+	bool _flag;
+END_SCRIPT
+
 DECLARE_SCRIPT(Klein)
 END_SCRIPT
 





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