[Scummvm-git-logs] scummvm master -> 32268c8caa578fb0847096336436b76f9889d2d8

sev- sev at scummvm.org
Sat Mar 10 23:49:45 CET 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
32268c8caa BLADERUNNER: Added Murray actor


Commit: 32268c8caa578fb0847096336436b76f9889d2d8
    https://github.com/scummvm/scummvm/commit/32268c8caa578fb0847096336436b76f9889d2d8
Author: Eugene Sandulenko (sev at scummvm.org)
Date: 2018-03-10T23:49:28+01:00

Commit Message:
BLADERUNNER: Added Murray actor

Changed paths:
  A engines/bladerunner/script/ai/murray.cpp
    engines/bladerunner/module.mk
    engines/bladerunner/script/ai_script.cpp
    engines/bladerunner/script/ai_script.h


diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk
index 03adce7..da863a4 100644
--- a/engines/bladerunner/module.mk
+++ b/engines/bladerunner/module.mk
@@ -74,6 +74,7 @@ MODULE_OBJS = \
 	script/ai/marcus.o \
 	script/ai/mccoy.o \
 	script/ai/mia.o \
+	script/ai/murray.o \
 	script/ai/newscaster.o \
 	script/ai/officer_leary.o \
 	script/ai/runciter.o \
diff --git a/engines/bladerunner/script/ai/murray.cpp b/engines/bladerunner/script/ai/murray.cpp
new file mode 100644
index 0000000..36bae49
--- /dev/null
+++ b/engines/bladerunner/script/ai/murray.cpp
@@ -0,0 +1,267 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "bladerunner/script/ai_script.h"
+
+namespace BladeRunner {
+
+AIScriptMurray::AIScriptMurray(BladeRunnerEngine *vm) : AIScriptBase(vm) {
+	_flag = false;
+}
+
+void AIScriptMurray::Initialize() {
+	_animationFrame = 0;
+	_animationState = 0;
+	_animationStateNext = 0;
+	_animationNext = 0;
+
+	_flag = false;
+	Actor_Put_In_Set(kActorMurray, kSetHF01);
+	Actor_Set_At_XYZ(kActorMurray, 566.07f, -0.01f, -205.43f, 271);
+	Actor_Set_Goal_Number(kActorMurray, 0);
+}
+
+bool AIScriptMurray::Update() {
+	if (Global_Variable_Query(kVariableChapter) == 4 && Actor_Query_Goal_Number(kActorMurray) != 300)
+		Actor_Set_Goal_Number(kActorMurray, 300);
+
+	if (Player_Query_Current_Set() == 37) {
+		if (!Actor_Query_In_Set(kActorMcCoy, kSetHF01)
+				|| !Actor_Query_In_Set(kActorMurray, kSetHF01)
+				|| Actor_Query_Inch_Distance_From_Actor(kActorMcCoy, kActorMurray) >= 48
+				|| Game_Flag_Query(377)) {
+			return false;
+		}
+
+		Actor_Set_Goal_Number(kActorMurray, 1);
+	}
+
+	return true;
+}
+
+void AIScriptMurray::TimerExpired(int timer) {
+	//return false;
+}
+
+void AIScriptMurray::CompletedMovementTrack() {
+	//return false;
+}
+
+void AIScriptMurray::ReceivedClue(int clueId, int fromActorId) {
+	//return false;
+}
+
+void AIScriptMurray::ClickedByPlayer() {
+	//return false;
+}
+
+void AIScriptMurray::EnteredScene(int sceneId) {
+	// return false;
+}
+
+void AIScriptMurray::OtherAgentEnteredThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptMurray::OtherAgentExitedThisScene(int otherActorId) {
+	// return false;
+}
+
+void AIScriptMurray::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
+	// return false;
+}
+
+void AIScriptMurray::ShotAtAndMissed() {
+	// return false;
+}
+
+bool AIScriptMurray::ShotAtAndHit() {
+	return false;
+}
+
+void AIScriptMurray::Retired(int byActorId) {
+	// return false;
+}
+
+int AIScriptMurray::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
+	return 0;
+}
+
+bool AIScriptMurray::GoalChanged(int currentGoalNumber, int newGoalNumber) {
+	if (newGoalNumber == 300) {
+		Actor_Put_In_Set(kActorMurray, kSetFreeSlotH);
+		Actor_Set_At_Waypoint(kActorMurray, 40, 0);
+	}
+
+	return false;
+}
+
+bool AIScriptMurray::UpdateAnimation(int *animation, int *frame) {
+	switch (_animationState) {
+	case 0:
+		*animation = 698;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(698))
+			_animationFrame = 0;
+		break;
+
+	case 1:
+		*animation = 700;
+		if (!_animationFrame && _flag) {
+			_animationState = 0;
+		} else {
+			_animationFrame++;
+			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(700))
+				_animationFrame = 0;
+		}
+		break;
+
+	case 2:
+		*animation = 701;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(701)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 700;
+		}
+		break;
+
+	case 3:
+		*animation = 702;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(702)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 700;
+		}
+		break;
+
+	case 4:
+		*animation = 703;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(703)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 700;
+		}
+		break;
+
+	case 5:
+		*animation = 704;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(704)) {
+			_animationFrame = 0;
+			_animationState = 1;
+			*animation = 700;
+		}
+		break;
+
+	case 6:
+		*animation = 699;
+		_animationFrame++;
+		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(699)) {
+			*animation = 698;
+			_animationFrame = 0;
+			_animationState = 0;
+		}
+		break;
+
+	default:
+		break;
+	}
+
+	*frame = _animationFrame;
+
+	return true;
+}
+
+bool AIScriptMurray::ChangeAnimationMode(int mode) {
+	switch (mode) {
+	case 0:
+		if (_animationState > 0 && _animationState <= 5) {
+			_flag = true;
+		} else {
+			_animationState = 0;
+			_animationFrame = 0;
+		}
+		break;
+
+	case 3:
+		_animationState = 1;
+		_animationFrame = 0;
+		_flag = false;
+		break;
+
+	case 12:
+		_animationState = 2;
+		_animationFrame = 0;
+		_flag = false;
+		break;
+
+	case 13:
+		_animationState = 3;
+		_animationFrame = 0;
+		_flag = false;
+		break;
+
+	case 14:
+		_animationState = 4;
+		_animationFrame = 0;
+		_flag = false;
+		break;
+
+	case 15:
+		_animationState = 5;
+		_animationFrame = 0;
+		_flag = false;
+		break;
+
+	default:
+		break;
+	}
+
+	return true;
+}
+
+void AIScriptMurray::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
+	*animationState     = _animationState;
+	*animationFrame     = _animationFrame;
+	*animationStateNext = _animationStateNext;
+	*animationNext      = _animationNext;
+}
+
+void AIScriptMurray::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
+	_animationState     = animationState;
+	_animationFrame     = animationFrame;
+	_animationStateNext = animationStateNext;
+	_animationNext      = animationNext;
+}
+
+bool AIScriptMurray::ReachedMovementTrackWaypoint(int waypointId) {
+	return true;
+}
+
+void AIScriptMurray::FledCombat() {
+	// return false;
+}
+
+} // End of namespace BladeRunner
diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp
index 29d8f85..4a4bf0c 100644
--- a/engines/bladerunner/script/ai_script.cpp
+++ b/engines/bladerunner/script/ai_script.cpp
@@ -57,6 +57,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
 	_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);               // 28
 	_AIScripts[kActorFishDealer] = new AIScriptFishDealer(_vm);           // 29
 	_AIScripts[kActorKlein] = new AIScriptKlein(_vm);                     // 30
+	_AIScripts[kActorMurray] = new AIScriptMurray(_vm);                   // 31
 	_AIScripts[kActorSergeantWalls] = new AIScriptSergeantWalls(_vm);     // 34
 	_AIScripts[kActorHysteriaPatron1] = new AIScriptHysteriaPatron1(_vm); // 47
 	_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48
diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h
index bf37971..9dd75bc 100644
--- a/engines/bladerunner/script/ai_script.h
+++ b/engines/bladerunner/script/ai_script.h
@@ -220,6 +220,10 @@ END_SCRIPT
 DECLARE_SCRIPT(Klein)
 END_SCRIPT
 
+DECLARE_SCRIPT(Murray)
+	bool _flag;
+END_SCRIPT
+
 DECLARE_SCRIPT(SergeantWalls)
 END_SCRIPT
 





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