[Scummvm-git-logs] scummvm master -> 2ff96c0277adac5768478c5616600fdb42ac3b3d
dreammaster
dreammaster at scummvm.org
Fri Mar 16 02:10:33 CET 2018
This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
2ff96c0277 XEEN: Further convertion of playSound to playVoice for location voice samples
Commit: 2ff96c0277adac5768478c5616600fdb42ac3b3d
https://github.com/scummvm/scummvm/commit/2ff96c0277adac5768478c5616600fdb42ac3b3d
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-03-15T21:10:22-04:00
Commit Message:
XEEN: Further convertion of playSound to playVoice for location voice samples
Changed paths:
engines/xeen/detection_tables.h
engines/xeen/locations.cpp
diff --git a/engines/xeen/detection_tables.h b/engines/xeen/detection_tables.h
index 2b09d2b..c311bde 100644
--- a/engines/xeen/detection_tables.h
+++ b/engines/xeen/detection_tables.h
@@ -55,7 +55,7 @@ static const XeenGameDescription gameDescriptions[] = {
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
- GUIO0(),
+ GUIO0()
},
GType_WorldOfXeen,
0
@@ -128,7 +128,7 @@ static const XeenGameDescription gameDescriptions[] = {
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
- GUIO1(GUIO_NOSPEECH)
+ GUIO0()
},
GType_Swords,
0
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index be97b63..0376cdb 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -83,7 +83,7 @@ int BaseLocation::show() {
drawAnim(true);
// Play the welcome speech
- sound.playSound(_vocName, 1);
+ sound.playVoice(_vocName, 1);
do {
wait();
@@ -481,7 +481,7 @@ void BlacksmithLocation::farewell() {
if (_isDarkCc) {
sound.stopSound();
- sound.playSound("come1.voc", 1);
+ sound.playVoice("come1.voc", 1);
}
}
@@ -786,7 +786,7 @@ void TavernLocation::farewell() {
Sound &sound = *g_vm->_sound;
sound.stopSound();
- sound.playSound(_isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1);
+ sound.playVoice(_isDarkCc ? "gdluck1.voc" : "goodbye.voc", 1);
map.mazeData()._mazeNumber = party._mazeId;
}
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