[Scummvm-git-logs] scummvm master -> afeeb76076da0d6ed1d166aa520fc6c7b9c6a644
dreammaster
dreammaster at scummvm.org
Mon Mar 19 03:15:13 CET 2018
This automated email contains information about 2 new commits which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .
Summary:
6a61468d0a XEEN: Fix Town Portal town selection dialog
afeeb76076 XEEN: Fix glitched border of Identify Monster dialog
Commit: 6a61468d0a6ce82a14a6327bcb9a031b6d05256e
https://github.com/scummvm/scummvm/commit/6a61468d0a6ce82a14a6327bcb9a031b6d05256e
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-03-18T22:05:05-04:00
Commit Message:
XEEN: Fix Town Portal town selection dialog
Changed paths:
engines/xeen/dialogs/dialogs_spells.cpp
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp
index abb2478..34d7799 100644
--- a/engines/xeen/dialogs/dialogs_spells.cpp
+++ b/engines/xeen/dialogs/dialogs_spells.cpp
@@ -889,9 +889,9 @@ int TownPortal::execute() {
// Build up a lsit of the names of the towns on the current side of Xeen
for (int idx = 0; idx < 5; ++idx) {
- File f(Common::String::format("%s%04d.txt",
- map._sideTownPortal ? "dark" : "xeen",
- Res.TOWN_MAP_NUMBERS[map._sideTownPortal][idx]));
+ Common::String txtName = Common::String::format("%s%04d.txt", map._sideTownPortal ? "dark" : "xeen",
+ Res.TOWN_MAP_NUMBERS[map._sideTownPortal][idx]);
+ File f(txtName, 1);
townNames[idx] = f.readString();
f.close();
}
Commit: afeeb76076da0d6ed1d166aa520fc6c7b9c6a644
https://github.com/scummvm/scummvm/commit/afeeb76076da0d6ed1d166aa520fc6c7b9c6a644
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-03-18T22:14:52-04:00
Commit Message:
XEEN: Fix glitched border of Identify Monster dialog
Changed paths:
engines/xeen/dialogs/dialogs_spells.cpp
diff --git a/engines/xeen/dialogs/dialogs_spells.cpp b/engines/xeen/dialogs/dialogs_spells.cpp
index 34d7799..c11a9cf 100644
--- a/engines/xeen/dialogs/dialogs_spells.cpp
+++ b/engines/xeen/dialogs/dialogs_spells.cpp
@@ -958,7 +958,7 @@ void IdentifyMonster::execute() {
do {
events.updateGameCounter();
- intf.draw3d(false);
+ intf.draw3d(false, false);
w.frame();
windows[3].update();
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