[Scummvm-git-logs] scummvm master -> 0d73b1f5df1a96a6dc6fd09b09216fde94811265

dreammaster dreammaster at scummvm.org
Sun Mar 25 06:10:39 CEST 2018


This automated email contains information about 1 new commit which have been
pushed to the 'scummvm' repo located at https://github.com/scummvm/scummvm .

Summary:
0d73b1f5df XEEN: Fix loop limit when drawing monsters attacking


Commit: 0d73b1f5df1a96a6dc6fd09b09216fde94811265
    https://github.com/scummvm/scummvm/commit/0d73b1f5df1a96a6dc6fd09b09216fde94811265
Author: Paul Gilbert (dreammaster at scummvm.org)
Date: 2018-03-25T00:10:35-04:00

Commit Message:
XEEN: Fix loop limit when drawing monsters attacking

Changed paths:
    engines/xeen/interface_scene.cpp


diff --git a/engines/xeen/interface_scene.cpp b/engines/xeen/interface_scene.cpp
index e569b54..043ef2c 100644
--- a/engines/xeen/interface_scene.cpp
+++ b/engines/xeen/interface_scene.cpp
@@ -570,7 +570,7 @@ void InterfaceScene::drawIndoorsScene() {
 		_indoorList[idx]._frame = -1;
 
 	if (combat._monstersAttacking) {
-		for (int idx = 0; idx < 96; ++idx) {
+		for (int idx = 0; idx < 8; ++idx) {
 			if (_indoorList[79 + idx]._sprites != nullptr) {
 				_indoorList[79 + idx]._frame = 0;
 			} else if (_indoorList[111 + idx]._sprites != nullptr) {





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