hi Denis,<div><br></div><div>replying as reading your commit logs and therefore, if something has already been fixed, sorry for that</div><div><br><br><div class="gmail_quote">On Fri, Jun 26, 2009 at 10:10 PM, <span dir="ltr"><<a href="mailto:dkasak13@users.sourceforge.net">dkasak13@users.sourceforge.net</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">Revision: 41908<br>
<a href="http://scummvm.svn.sourceforge.net/scummvm/?rev=41908&view=rev" target="_blank">http://scummvm.svn.sourceforge.net/scummvm/?rev=41908&view=rev</a><br>
Author: dkasak13<br>
Date: 2009-06-27 05:10:24 +0000 (Sat, 27 Jun 2009)<br>
<br>
Log Message:<br>
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Extended Game to load all info from INIT.DFW (general game info, dialog offsets, variables, item status, object status).<br>
<br></blockquote><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">+// FIXME: Something is wrong here. The total file length is only 23 bytes<br>
+// but the whole struct should be 35 bytes.<br>
</blockquote><div><br></div><div><br></div><div>interesting. when counting TGameHd attributes, it seems that the struct should be 25 bytes long. is 35 a typo?</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
+ // Read in variables<br>
+<br>
+ file = initArchive[2];<br>
+ unsigned int numVariables = file->_length / sizeof (int16);<br>
</blockquote><div><br></div><div>converted them from Little Endian to the machine type</div><div> </div><div>-- </div></div>Robert Špalek <<a href="mailto:rspalek@gmail.com">rspalek@gmail.com</a>><br>
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