[ scummvm-Patches-600645 ] Fix for Loom flashlight glitch

noreply at sourceforge.net noreply at sourceforge.net
Tue Aug 27 08:31:09 CEST 2002


Patches item #600645, was opened at 2002-08-27 08:31
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=600645&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: Fix for Loom flashlight glitch

Initial Comment:
When using the Night Vision draft in the tunnels beyond
the dragon, the flashlight is drawn correctly, but at
the same time the two exits vanish from sight. (They
are then redrawn - and removed again - at various
points as you walk around.)

Apparently both exits are actors, so what this patch
does is to force a full redraw of them whenever a
flashlight is drawn. Since the code already calls
clear_fullRedraw() shortly afterwards it shouldn't
affect anything else.

Unfortunately I can't check if this breaks any other
games. Loom is the only one I own that uses the
flashlight feature.

I'm attaching a saved game at the entrance to the
tunnels. The Night Vision draft is "c d d c".


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