[ scummvm-Patches-601560 ] Locating and loading V2 resources

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Wed Aug 28 23:41:20 CEST 2002


Patches item #601560, was opened at 2002-08-28 21:41
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=601560&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Roberto Costa (flix76)
Assigned to: Nobody/Anonymous (nobody)
Summary: Locating and loading V2 resources

Initial Comment:
This patch allows scummvm to locate and to load V2
resources (rooms, costumes, scripts and sounds),
specified in non-blocked 00.LFL files.
Indexing V2 resources is almost
straightforward. The biggest part of code to
implement differently is the method
readIndexFile() of the appropriate scumm
class. For that, a new class named Scumm_v2 has
been added.
For the other necessary but minor changes, the
flag GIF_OLD_BUNDLE is used to test whether the
current game is V1/V2 or not. I don't know, maybe
there's a better flag for that.

The diff files refer to the files that I found
this morning (08-28-2002) in the scummvm-new
module of the CVS repository.
resource_v2.cpp is a new file with the
implementation of readIndexFile() for V2 games.

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