[ scummvm-Patches-649358 ] DOTT: Fix for some animation glitches

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Fri Dec 6 08:38:52 CET 2002


Patches item #649358, was opened at 2002-12-06 08:38
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=649358&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: DOTT: Fix for some animation glitches

Initial Comment:
This patch fixes the animation timing glitches in the
DotT epilogue described in bug #555319 ("DOTT: Epilogue
Problem"). This, I expected. What I didn't expect was
that it also seems to fix bug #558310 ("DOTT:
Flickering Chron-O-John"), and I haven't really checked
why or how.

It also fixes at least one other, less noticeable
animation glitch where the Chron-O-John Bernard, Hoagie
and Laverne uses near the end of the game is falling
too slowly. And since the patch isn't DotT-specific, it
might affect other games as well.

Of course, it might also *break* things, but I haven't
seen that happen. Yet. :-)

What the patch does is simply to make initActor() reset
animSpeed to 1 (0 would work just as well). Since it
already resets walk speed, this seems like a reasonable
thing to do.

I have absolutely no idea where DotT - or any other
game - changes the animation speed of an actor. It
can't be used very much, or we should have seen this
problem happening a lot more often. But at least now I
know why I have one savegame where I can reproduce the
"Flickering Chron-O-John" bug and one where I can't. If
you use the super-battery early enough, apparently it
won't happen.


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