[ scummvm-Bugs-655443 ] TENTACLE: no 2nd "room" menus, colonial
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noreply at sourceforge.net
Tue Dec 17 23:07:17 CET 2002
Bugs item #655443, was opened at 2002-12-17 22:07
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=655443&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Brendan Becker (thegreenzebra)
Assigned to: Nobody/Anonymous (nobody)
Summary: TENTACLE: no 2nd "room" menus, colonial
Initial Comment:
Day of the Tentacle (with voiceovers) CD. 1.Jun 1993.
[US] English.
No savegame available since the game is being run off
CD (scummvm complains it can't write the auto-savegame
as well; maybe storing savegames in ~/.scummvm/gamename
would be a good idea?)
Since I just started using ScummVM, I have no previous
version to give a report about.
$ scummvm -v
ScummVM 0.3.0b
Built on Dec 17 2002 04:20:47
compiled with:
$ gcc -v
Reading specs from
/usr/lib/gcc-lib/i386-slackware-linux/2.95.3/specs
gcc version 2.95.3 20010315 (release)
on:
$ uname -a
Linux neo 2.4.20 #1 Sat Nov 30 16:41:29 EST 2002 i686
unknown
which is an AMD AthlonXP 2100+ with 256M DDR ram.
The problem is, once the game switches to Hoagie in
colonial times, exiting the initial area (or "room")
with the chronojohn switches scenes properly, but then
there is no menu at the bottom of the screen. The music
plays and the game acts as if it'd work, but you can't
click anywhere to make the character walk, nor pick
menuoptions (they aren't there)
Steps to reproduce (these are from memory; if there's a
problem, I can try to give a more detailed steplist
upon request):
start game. sit through all of intro (I sat through all
other cutscenes, btw).
bernard:
pick up flyer. pick up sign. pick up dime from phone.
enter office. pick up swiss bank account booklet. open
drawer. pick up booboo-b-gone. smile at camera. leave.
open grandfather clock.
cutscene(s).
bernard:
walk over to sludge-o-matic, turn it off. pick up super
battery plans.
cutscene.
hoagie:
look at outhouse (grody!), walk to next "room" towards
house.
cutscene with flag designs here.
cuts back to hoagie with no menus.
I'm no expert, but the flag cutscene is one of those
"Meanwhile..." cutscenes which is different from all
the others. Could that have something to do with it?
If I can provide any other information let me know.
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