[ scummvm-Patches-627178 ] OpenGL stuff changed (again)

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Wed Oct 23 01:48:52 CEST 2002


Patches item #627178, was opened at 2002-10-22 21:48
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=627178&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: André Souza (luke_br)
Assigned to: Nobody/Anonymous (nobody)
Summary: OpenGL stuff changed (again)

Initial Comment:
I now use a method for blitting the sdl_tmpscreen on a
texture (see 
FB2GL::blit16() in fb2opengl.h).
With this I didn't have to change much of the SDL
original code.
There is only one small problem: the end of screen get
blurred when 
shaking. I tried to use a blackrectangle to fill it up,
but that cause other 
problems in the screen (?). I will look that later.
BTW, the mouse problem is solved. It happened because
the rendering 
was slow. Now it's s faster.
The new variable _screenStart when set (default is 30)
centers the screen
in OpenGL mode. If it's value is 0 (zero), the game
screen is streched 
vertically to fit the whole monitor screen.


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