[ scummvm-Patches-667613 ] CMI: Extending gfxUsageBits[] to 96 bits
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Tue Jan 14 08:33:09 CET 2003
Patches item #667613, was opened at 2003-01-14 08:33
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: CMI: Extending gfxUsageBits[] to 96 bits
Initial Comment:
This patch extends gfxUsageBits[] so that each entry is
now 96 bytes instead of 32. This is necessary in order
to keep track of the 80 simultaneous actors that CMI
may (in theory) be using.
It's not a complicated patch by any means, but the
save/load stuff is still completely untested, and I may
very well have made an error when converting the old
code. In other words, I would very much appreciate if
someone would take a closer look at it before it's
decided whether or not it could be applied.
I'm happy to say that even my limited testing showed
that the patch seems to fix a number of CMI redraw
glitches, e.g. the dagger on the difficulty selection
screen, the verb coin (partially), and the cannonball
splashes. I'm sure there are other examples as well,
but I haven't played far enough to find any.
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