[ scummvm-Feature Requests-766021 ] OSystem sound

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Sat Jul 5 15:31:07 CEST 2003


Feature Requests item #766021, was opened at 2003-07-04 17:20
Message generated for change (Comment added) made by fingolfin
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Chris Apers (chrilith)
Assigned to: Nobody/Anonymous (nobody)
Summary: OSystem sound

Initial Comment:
Hi,

It will be great if you add some sound related functions 
to the OSystem to enable sound replay without 
SoundMixer.

play_sound(int handle, const char *data, int length, int 
loop, uint32 loop_start, uint32 loop_end);
stop_cound(int handle);
stop_all_sound();
pause_sound(int handle);
pause_all_sound();

etc...

Thanks you for reading...
Chris

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>Comment By: Max Horn (fingolfin)
Date: 2003-07-05 15:31

Message:
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Not really a good idea. Then every backend would have to 
implement a full blown mixer, which would largely increase the 
complexity.

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Comment By: Chris Apers (chrilith)
Date: 2003-07-04 17:26

Message:
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we can also pass a pointer to a _sound_finished var to tell 
the SoundMixer that the sound is played.

----------------------------------------------------------------------

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