[ scummvm-Bugs-766426 ] V5 games: Adlib noises not looped

SourceForge.net noreply at sourceforge.net
Sat Jul 5 19:49:25 CEST 2003


Bugs item #766426, was opened at 2003-07-05 19:49
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=766426&group_id=37116

Category: SFX/Talkie
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: V5 games: Adlib noises not looped

Initial Comment:
ScummVM 0.5.0pre-cvs win
Built on Jul  5 2003 21:59:31
I just noticed it with the MI1 CD version.
Adlib fire crackle is not looped. You can hear this at
the out look point and in Meat Hook's house. The
crackle stops after a few seconds. I checked MI2, too:
The same thing at the fire pit just after the title
sequence. Adlib music in earlear games loop correctly,
so it seems to be a V5 problem only or it might be
iMuse related. In Indy4 (started with -eadlib) at the
stage in New York when you push the right hand lever
the humming also stops after a few seconds. This bug
does not appear in the talkie version.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=766426&group_id=37116




More information about the Scummvm-tracker mailing list