[ scummvm-Bugs-769896 ] MM(V2) Inventory doesn't work under certain circumstances

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Fri Jul 11 23:43:41 CEST 2003


Bugs item #769896, was opened at 2003-07-11 23:43
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=769896&group_id=37116

Category: Script bugs
Group: Maniac Mansion (EGA)
Status: Open
Resolution: None
Priority: 5
Submitted By: Asger Smidt (wishbone)
Assigned to: Nobody/Anonymous (nobody)
Summary: MM(V2) Inventory doesn't work under certain circumstances

Initial Comment:
Sometimes, when switching kids, the inventory doesn't 
work. It looks empty, but with an arrow pointing 
upwards, as if there's something higher up. The arrow 
doesn't do anything, though. One way I've found of 
fixing it, is to switch to another kid, move his inventory 
all the way to the top, and switch back again.

Additional: After experimenting with this, I think I can 
conclude that this only happens when the person you're 
switching from (or the last person to have a working 
inventory) has his inventory at a lower position than 
exists in the inventory of the person you're switching to. 
To paraphrase: if Syd's inventory is at items 7-10, and 
you switch to Bernard who has only 2 items at this time, 
this bug occurs. The solution: Switch back to Syd, move 
his inventory to the top, and switch back again.

Note to developer: I think the cause of this must be 
that the position of the inventory is stored in a single 
variable, rather than in a separate one for each 
character.

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