[ scummvm-Patches-771355 ] INDY3EGA Amiga - experimental support for sound effects

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Tue Jul 15 05:18:32 CEST 2003


Patches item #771355, was opened at 2003-07-14 22:18
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Quietust (quietust)
Assigned to: Nobody/Anonymous (nobody)
Summary: INDY3EGA Amiga - experimental support for sound effects

Initial Comment:
With a bit of experimentation, I was able to add fairly 
rudimentary support for sound effects in the Amiga 
version of Indy3.

It currently doesn't handle the following:
1. Multiple sound effects playing simultaneously
2. Looped sound effects (putting the sticky tape in the 
solvent, draining the water out of the pool, machine 
noise from lowering the bridge, etc.) currently only play 
once.
3. Playing sounds at their intended frequencies - 
11000Hz seems to sound good for most of them, but 
some play too slowly.

The sound data given in Sound::playSound 
(getResourceAddress(...)) has a 28-byte header on it 
consisting mostly of big endian WORDs. I've attached 
the headers for a bunch of sound effects as well as a 
few music clips.

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