[ scummvm-Feature Requests-773517 ] Modularization

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Sat Jul 19 01:54:42 CEST 2003


Feature Requests item #773517, was opened at 2003-07-18 11:59
Message generated for change (Comment added) made by fingolfin
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Category: None
Group: None
Status: Closed
Resolution: Invalid
Priority: 5
Submitted By: Daniel G (starfyre)
Assigned to: Max Horn (fingolfin)
Summary: Modularization

Initial Comment:
I submit that it would be less confusing to users if you 
split up the executable and just had it as an interface, 
with various modules for Scumm v.X games and another 
for the Simon games, another for BASS etc. This would 
also allow more people to contribute different engines, 
similar to how people are now contributing protocols to 
another of my favourite Sourceforge projects, Miranda 
IM, since it broke down the exe and modularized protocol 
handling.

I'm attempting to make contact with developers of the 
Kyrandia series so as to check their willingness to help 
preserve their masterpieces by developing a portable 
Kyrandia engine, standalone or as a module for 
ScummVM.

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>Comment By: Max Horn (fingolfin)
Date: 2003-07-19 01:54

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Maybe we do that one day, as an optional thing. Not all our target 
systems support such a thing. And for development purposes, this 
has little to no impact anyway. We are not going to open 
ScummVM up for 3rd party modules at this point anyway. There 
would be nothing to be gained in this for us <shrug>.

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Comment By: Mark Lodato (itsr0y)
Date: 2003-07-19 00:55

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I believe the intent is dynamic modules that can be loaded
at run-time, rather than compile-time; something like a
plugin interface.  

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Comment By: Max Horn (fingolfin)
Date: 2003-07-18 14:10

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ScummVM *is* already modular.

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