[ scummvm-Feature Requests-773517 ] Modularization
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Sat Jul 19 01:54:42 CEST 2003
Feature Requests item #773517, was opened at 2003-07-18 11:59
Message generated for change (Comment added) made by fingolfin
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Category: None
Group: None
Status: Closed
Resolution: Invalid
Priority: 5
Submitted By: Daniel G (starfyre)
Assigned to: Max Horn (fingolfin)
Summary: Modularization
Initial Comment:
I submit that it would be less confusing to users if you
split up the executable and just had it as an interface,
with various modules for Scumm v.X games and another
for the Simon games, another for BASS etc. This would
also allow more people to contribute different engines,
similar to how people are now contributing protocols to
another of my favourite Sourceforge projects, Miranda
IM, since it broke down the exe and modularized protocol
handling.
I'm attempting to make contact with developers of the
Kyrandia series so as to check their willingness to help
preserve their masterpieces by developing a portable
Kyrandia engine, standalone or as a module for
ScummVM.
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>Comment By: Max Horn (fingolfin)
Date: 2003-07-19 01:54
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Maybe we do that one day, as an optional thing. Not all our target
systems support such a thing. And for development purposes, this
has little to no impact anyway. We are not going to open
ScummVM up for 3rd party modules at this point anyway. There
would be nothing to be gained in this for us <shrug>.
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Comment By: Mark Lodato (itsr0y)
Date: 2003-07-19 00:55
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I believe the intent is dynamic modules that can be loaded
at run-time, rather than compile-time; something like a
plugin interface.
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Comment By: Max Horn (fingolfin)
Date: 2003-07-18 14:10
Message:
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ScummVM *is* already modular.
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