[ scummvm-Feature Requests-736863 ] Make it possible to turn off subtitles in LoomCD
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Mon May 19 22:45:47 CEST 2003
Feature Requests item #736863, was opened at 2003-05-13 08:38
Message generated for change (Settings changed) made by fingolfin
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>Category: None
>Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: John Walker (thunderpeel2001)
Assigned to: Nobody/Anonymous (nobody)
>Summary: Make it possible to turn off subtitles in LoomCD
Initial Comment:
ScummVM 0.4.0
LOOM CD Talkie with MP3 track for audio (works fine).
English.
After the game has started and Bobbin has seen the
nymph the user is given control. A message then pops
up saying "To toggle on screen text press F9". Pressing
F9 then toggles the messages "Text WILL appear"
and "Text will NOT appear".
Neither makes any difference... text still appears non-
the-less!
I have even added the line:
nosubtitles=true
to the ScummVM.ini [LOOMCD] section to no avail :(
Hope you can fix this soon!
Thanks!
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Comment By: Torbjörn Andersson (eriktorbjorn)
Date: 2003-05-14 20:09
Message:
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Here's the script fragment that handles the F9 key:
[0285] (48) } else if (Local[1] == 323) {
[028F] (A8) if (Var[60]) {
[0294] (1A) Var[60] = 0;
[0299] (14) print(252,[Color(1),Text("Text WILL appear
on the screen.")]);[02C0] (18) } else {
[02BE] (1A) Var[60] = 1;
[02C6] (14) print(252,[Color(1),Text("Text WILL NOT
appear on the screen.")]);
[02EF] (**) }
[02EF] (48) } else if (Local[1] == 320) {
So, basically, when subtitles are meant to be off Var[60] is
1 and when they're meant to be on Var[60] is 0. I couldn't
find anything in the scripts that check this variable before
printing, so I guess ScummVM will have to do that instead.
It may be that Var[60] corresponds to our _noSubtitles, but
if so Loom apparently needs to handle it a bit differently
from how we do it today. I'm not familiar enough with this
part of the code to say exactly how it will have to be
different though.
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Comment By: John Walker (thunderpeel2001)
Date: 2003-05-14 00:33
Message:
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REPLY: Can this be added or a switch be added to fix this?
Thanks!
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Comment By: Max Horn (fingolfin)
Date: 2003-05-13 17:28
Message:
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The "F9" message is generated by the game scripts. ScummVM doesn't use
the F9 key for anything.
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