[ scummvm-Bugs-820507 ] INDY3TOWNS: Biplane controls are haywire

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Thu Oct 9 11:37:41 CEST 2003


Bugs item #820507, was opened at 2003-10-09 09:37
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=820507&group_id=37116

Category: Unknown Crash/Other
Group: Indiana Jones 3 (256)
Status: Open
Resolution: None
Priority: 5
Submitted By: Alex Holland (cloney)
Assigned to: Nobody/Anonymous (nobody)
Summary: INDY3TOWNS: Biplane controls are haywire

Initial Comment:
ScummVM 0.5.4cvs (Oct  8 2003 21:35:30), Win32

I've not got an FM Towns to compare this against, but I
can't imagine it's right. I've only tried this after
stealing the Biplane from the airport, not on the
Biplane attached to the Zeppelin - I'll test that later
today.

Basically, the controls have gone crazy. On the PC VGA
version, the num-pad controls made the plane fly in the
logical direction, with 5 being used to stop it moving.

On the FM Towns version, the keymap seems to be this:

1: Up+Left
2: Down+Left
3: Left
4: Up+Left
5: Up+Left
6: Down+Left
7: Left
8: Up+Right
9: Up+Right

This is fairly odd, as the keypad fighting works
perfectly. Attached are two savegames - one's in the
air, in the biplane, the other's at the airport, just
before stealing it. For those unfamiliar, you get it
started by following the instructions in "How to fly a
Biplane", the manual in my inventory.

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