[ scummvm-Bugs-821502 ] Launcher crashes with unexisting targets

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Fri Oct 10 23:45:46 CEST 2003


Bugs item #821502, was opened at 2003-10-10 23:45
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=821502&group_id=37116

Category: GUI
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Malte Skoruppa (einheitlix)
Assigned to: Nobody/Anonymous (nobody)
Summary: Launcher crashes with unexisting targets

Initial Comment:
I noticed that the ScummVM launcher crashes if one tries to edit / 
play a target in the list which doesn't exist.

For example, let's say someone want to get everything ready for 
when Broken Sword 1 is supported (that's not how I discovered it, but 
I'm trying to give a plausible example why this could happen to 
someone ;-)).

He edits the configuration file manually and enters information about 
his Broken Sword 1 (path, fullscreen, etc.).

Now when you chooses this entry in the list in the ScummVM 
launcher and clicks on "Edit Game..." or "Start", the whole program 
crashes!

I mean, ok, I suppose one could argue that we're not supposed to 
enter targets which are not supported - but is it really necessary that 
the whole thing crashes when you do it (it says "Fatal signal: 
Segmentation Fault (SDL Parachute Deployed)" when you click on 
"Edit Game...")? Wouldn't a nice error message in the GUI be better 
("Target unknown!" or something like that)? It's only one list entry 
within dozens of them, and the whole ScummVM crashes because he 
doesn't like ONE target :-(

Just a thought, I just feel it's a bit "scruffy" this way...


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