[ scummvm-Bugs-810564 ] ALL: missing instruments with native MT-32

SourceForge.net noreply at sourceforge.net
Mon Sep 22 14:40:03 CEST 2003


Bugs item #810564, was opened at 2003-09-22 14:40
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=810564&group_id=37116

Category: iMuse/Music
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: ALL: missing instruments with native MT-32

Initial Comment:
In many certain places in iMuse games there are

instruments missing with native MT-32.

For example in MI2 after the opening credits at the

campfire only the whistle and the drums are playing.

When the whisle melody is over, the MT-32 display

indicates only activity on the rythm channel. Then the

low pitched main trumpet melody is missing in the Largo

theme. Another very obviews place is the library room

in the FOA intro where only a harp and some snares are

playing after the credis are over and indy gets up

again in that room, but the main melody is missing.

This works pretty fine with the original interpreters.

I tried it with my old Terratec's MPU401 and also with

the SB-Live!'s MIDI out, which boths works just perfect

with original interpreters but not with ScummVM. I

tested it with the Windows versions of ScummVM release

0.5.0, ScummVM 0.5.3cvs (Sep 14 2003 10:48:12) and

ScummVM 0.5.3cvs (Sep 21 2003 14:58:20). All of them

have this bug. Those songs play all fine with General

MIDI conversion on a General MIDI wavetable, though.

This seems to be an iMuse issue since MI1 and Loom seem

to work fine with an MT-32 connected.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=810564&group_id=37116




More information about the Scummvm-tracker mailing list