[ scummvm-Bugs-880418 ] COMI ACT II: Scripting doesn't work or works badly

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Tue Jan 20 08:41:20 CET 2004


Bugs item #880418, was opened at 2004-01-20 02:41
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=880418&group_id=37116

Category: Script bugs
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: William Hacker (shirasuwanum)
Assigned to: Nobody/Anonymous (nobody)
Summary: COMI ACT II: Scripting doesn't work or works badly

Initial Comment:
In Act II of COMI with scripting enabled, just past the 
lemonade stand, no scripting occurs, or is fragmentary.  
This applies to both scripting of speech and script that 
identifies objects.   In the case of speech, either no 
script or a script fragment will be displayed.  In the case 
of object identification, placing the cursor over a "hot" 
object (chicken cage, epicac plant, intercom, etc.): 
should cause script to appear that identifies the object; 
but there's no script.  This problem occurs elsewhere in 
COMI, but is particularly bad in this location.  

To reproduce: Enable scripting.  In Act II, make Guy 
move past the lemonade stand.  Place the cursor over 
various objects.  No script will appear.  I've attached a 
save file.

This occurred on Win32 version 0.5.7.0, using the daily 
snapshot of  January 19, 2004 4:53 PM.  Talkie version 
of the game in English.

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