[ scummvm-Bugs-880418 ] COMI ACT II: Scripting doesn't work or works badly
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Tue Jan 20 08:41:20 CET 2004
Bugs item #880418, was opened at 2004-01-20 02:41
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Category: Script bugs
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: William Hacker (shirasuwanum)
Assigned to: Nobody/Anonymous (nobody)
Summary: COMI ACT II: Scripting doesn't work or works badly
Initial Comment:
In Act II of COMI with scripting enabled, just past the
lemonade stand, no scripting occurs, or is fragmentary.
This applies to both scripting of speech and script that
identifies objects. In the case of speech, either no
script or a script fragment will be displayed. In the case
of object identification, placing the cursor over a "hot"
object (chicken cage, epicac plant, intercom, etc.):
should cause script to appear that identifies the object;
but there's no script. This problem occurs elsewhere in
COMI, but is particularly bad in this location.
To reproduce: Enable scripting. In Act II, make Guy
move past the lemonade stand. Place the cursor over
various objects. No script will appear. I've attached a
save file.
This occurred on Win32 version 0.5.7.0, using the daily
snapshot of January 19, 2004 4:53 PM. Talkie version
of the game in English.
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