[ scummvm-Bugs-911508 ] BS1: Crash when loading certain savegames
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Sun Mar 7 19:08:07 CET 2004
Bugs item #911508, was opened at 2004-03-07 19:08
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Category: Unknown Crash/Other
Group: Broken Sword 1
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: BS1: Crash when loading certain savegames
Initial Comment:
March 1 CVS branch snapshot
Broken Sword 1, English "Sold-Out Software" version.
(Note that this bug also happens with the original
interpreter, but it would be nice if ScummVM could work
around it.)
In Ireland, if I save after pouring water on the
plaster to make an impression of the back of the
statue, ScummVM crashes when loading that savegame.
Here's the stack trace:
#0 0x08125888 in Sword1::ResMan::resHandle(unsigned)
(this=0x0, id=0)
at sword1/resman.cpp:246
#1 0x081255f5 in Sword1::ResMan::resOpen(unsigned)
(this=0x837cc58, id=0)
at sword1/resman.cpp:191
#2 0x08125432 in
Sword1::ResMan::openFetchRes(unsigned) (this=0x837cc58,
id=0)
at sword1/resman.cpp:140
#3 0x08129d46 in
Sword1::Screen::processImage(unsigned) (this=0x83a5bb8,
id=1638407) at sword1/screen.cpp:363
#4 0x08129b8e in Sword1::Screen::draw() (this=0x83a5bb8)
at sword1/screen.cpp:333
#5 0x0811c1f5 in Sword1::SwordEngine::mainLoop()
(this=0x836b5a0)
at sword1/sword1.cpp:1146
#6 0x0811c07c in Sword1::SwordEngine::go()
(this=0x836b5a0)
at sword1/sword1.cpp:1090
#7 0x08054688 in runGame (detector=@0xbffffb00,
system=0x8355328)
at base/main.cpp:258
#8 0x080549ea in main (argc=2, argv=0xbffffbb4) at
base/main.cpp:369
You can reach this scene by using boot param 25, so I'm
not including a savegame.
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