[ scummvm-Patches-1048283 ] Improved CJK / FM-TOWNS support & some documention
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Sat Oct 16 13:38:10 CEST 2004
Patches item #1048283, was opened at 2004-10-16 20:38
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Won star (wonst719)
Assigned to: Nobody/Anonymous (nobody)
Summary: Improved CJK / FM-TOWNS support & some documention
Initial Comment:
I've worked on improved CJK support.
This patch fixes many bugs on CJK/FMT version.
- V3 Kanji versions (Indy3, LOOM) are working
- String position is (almost) correct
- Provides more accurate kanji calculation
- Shadow color is correct
- Fix combination of korean code and charset code
- More...
...and some documention about FMT_FNT.ROM
Because of many grammatical mistakes, I couldn't make
patch of README file. :)
Instead, I posted it in here.
-README-
* 3.6 FM-TOWNS game notes
'font ROM file'
In order to play Japanese version game, you need FM-
TOWNS' font rom file.
It is used with UNZ
(http://members.at.infoseek.co.jp/townsemu/), a
famous FM-TOWNS emulator, and is usally named
FMT_FNT.ROM.
If you have a real FM-TOWNS machine, you can export
rom file from the machine.
Rename it to FMT_FNT.ROM, place at ScummVM
directory. Otherwise, you can't play Japanese game
properly.
//Illegal method exists, too. but not mention it.
'crash'
FM-TOWNS can mix 2 video modes at once, as if it were
layers.
for example, 320x240x256 color in first layer, and
640x480x16 color in second layer.
Because of this interesting feature, many english games
were easily ported to FN-TOWNS, in Japanese language.
Ported SCUMM games also uses this feature.
Unfortunately, ScummVM doesn't support mixing video
modes yet. so Japanese fonts ard drawn scaled. This
could make ScummVM crash.
//CRASH: When ScummVM draws text in Verb area,
Pixels drawn out of area make crashes.
//Need to do more clipping... but I still don't know well
about virtual screen architecture of ScummVM...
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