[ scummvm-Patches-1048283 ] Improved CJK / FM-TOWNS support & some documention

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Sat Oct 16 13:38:10 CEST 2004


Patches item #1048283, was opened at 2004-10-16 20:38
Message generated for change (Tracker Item Submitted) made by Item Submitter
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https://sourceforge.net/tracker/?func=detail&atid=418822&aid=1048283&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Won star (wonst719)
Assigned to: Nobody/Anonymous (nobody)
Summary: Improved CJK / FM-TOWNS support & some documention

Initial Comment:
I've worked on improved CJK support.
This patch fixes many bugs on CJK/FMT version.

- V3 Kanji versions (Indy3, LOOM) are working
- String position is (almost) correct
- Provides more accurate kanji calculation
- Shadow color is correct
- Fix combination of korean code and charset code
- More...

...and some documention about FMT_FNT.ROM
Because of many grammatical mistakes, I couldn't make 
patch of README file. :)
Instead, I posted it in here.

-README-

* 3.6 FM-TOWNS game notes

'font ROM file'
In order to play Japanese version game, you need FM-
TOWNS' font rom file.
It is used with UNZ
(http://members.at.infoseek.co.jp/townsemu/), a 
famous FM-TOWNS emulator, and is usally named 
FMT_FNT.ROM.
If you have a real FM-TOWNS machine, you can export 
rom file from the machine.
Rename it to FMT_FNT.ROM, place at ScummVM 
directory. Otherwise, you can't play Japanese game 
properly.
//Illegal method exists, too. but not mention it.

'crash'
FM-TOWNS can mix 2 video modes at once, as if it were 
layers.
for example, 320x240x256 color in first layer, and 
640x480x16 color in second layer.
Because of this interesting feature, many english games 
were easily ported to FN-TOWNS, in Japanese language.
Ported SCUMM games also uses this feature.
Unfortunately, ScummVM doesn't support mixing video 
modes yet. so Japanese fonts ard drawn scaled. This 
could make ScummVM crash.
//CRASH: When ScummVM draws text in Verb area, 
Pixels drawn out of area make crashes.
//Need to do more clipping... but I still don't know well 
about virtual screen architecture of ScummVM...


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