[ scummvm-Bugs-1032964 ] INDY3-VGA: actors walking in wrong places
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Wed Sep 22 22:57:34 CEST 2004
Bugs item #1032964, was opened at 2004-09-22 22:57
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Category: Actor behavior
Group: Indiana Jones 3 (256)
Status: Open
Resolution: None
Priority: 5
Submitted By: tobybear (tobybear)
Assigned to: Nobody/Anonymous (nobody)
Summary: INDY3-VGA: actors walking in wrong places
Initial Comment:
Game: Indy 3 VGA, DOS, English
Tested with: ScummVM 0.6.1b + CVS Sep 20
Platform: AMD 2000+ running Windows XP
Argl, this is driving me nuts!
In the labyrinth levels in Indy 3 (Venice catacombs,
Castle
Brundwald, Zeppelin), I have problems with people walking
where there are not supposed to walk.
In Venice, it was not much of a problem, Indy can simply
walk over some tunnels.
In Castle Brunwald, I saw it happen only once with a
soldier
standing in a wall. However in the first scene with the
butler at the entrance door, Indy can walk from the top
exit to the right exit and is drawn "over" the table
with the
candles and the stairs. Still no real problem.
The Zeppelin section is really difficult though: the
soldiers
can just run around like they want to, even if there is no
bridge/floor under them, so they seem to "float". This
makes it really difficult to escape them. I finally
managed
to get along by fighting two of them, but I couldn't
get into
that plane (see screenshot, room 41). I finally found that
by clicking on the middle part of the ladder, NOT on the
plane or by moving Indy down the ladder, Indy will enter
the plane, else he will just stand there. I am not 100%
sure
but I think in the original game (played in on an Amiga
back
then), it was enough to click on the ladder or the plane.
In the compatibility list, it says "no known issues" for
Indy 3 VGA, but for Indy 3 *EGA*, it says:
"Indiana may be able to walk in odd places, in some rooms".
I assume this is some problem with the walking boxes,
anyone else experienced this?
Cheers
Toby
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