[ scummvm-Bugs-1169950 ] Wrong music cues are played during insult swordfighting

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Thu Mar 24 16:32:10 CET 2005


Bugs item #1169950, was opened at 2005-03-24 15:32
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: iMuse/Music
Group: Monkey Island 3
Status: Open
Resolution: None
Priority: 5
Submitted By: myhrik (myhrik)
Assigned to: Nobody/Anonymous (nobody)
Summary: Wrong music cues are played during insult swordfighting

Initial Comment:
A couple of problems which bothers a music obsessive like myself 
;)

When fighting the various pirates in Part III, the music is supposed 
to switch into a slightly "victorious" cue when you "score" and push 
your opponent, and a similiar but darker cue when your opponent 
scores and "pushes" Guybrush. The way it is now the same cue is 
played in both instances, the one that also plays when you first 
board their ship and start the conversation. This is not correct.

I have enclosed a savegame and put examples of these cues up as 
WAV-files on a private server, but there are several variations as 
well, plus an own version when fighting Rottingham (easily 
recognized by the accordion on it). You'll find the cues on this URL:
[url]http://www.stud.ntnu.no/~eirikmy/comi[/url]

Also, the music stops at the start of Chapter II after Elaine turns into 
gold when Guybrush is standing on the beach. The same thing 
happens at the start of Chapter III when Rottingham attacks your 
ship and is teaching Guybrush about insult sword fighting at sea.

I am using ScummVM version 0.7.0 on Mac OS X. (Tried the latest 
CVS build also, which confirmed the fighting music error, plus the 
fact that the songs started to overlap each other - could have been 
my 0.7.0 savegame though.) English version of the game.

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