[ scummvm-Bugs-1328022 ] BS1: savegame name text input ignores keypresses

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Sun Oct 16 18:22:31 CEST 2005


Bugs item #1328022, was opened at 2005-10-16 18:22
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Category: GUI
Group: Broken Sword 1
Status: Open
Resolution: None
Priority: 5
Submitted By: Willem Jan Palenstijn (wjpalenstijn)
Assigned to: Nobody/Anonymous (nobody)
Summary: BS1: savegame name text input ignores keypresses

Initial Comment:
The keyboard handling in the sword1 savegame dialog
uses a variable to store the 'current keypress', and
polls this variable to check for keypresses.

This means it almost always misses keypresses when
several keys are pressed rapidly in a row, giving a
very laggy feel to the dialog.

The least invasive way of fixing this would probably be
the introduction of a small keyboard buffer that can
store, say, 16 keypresses, with the event handler
putting keys in that list, and the key handlers
removing them again.

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