[ scummvm-Bugs-1405794 ] SCUMM: MD5 based game target system broken

SourceForge.net noreply at sourceforge.net
Sat Jan 14 14:12:45 CET 2006


Bugs item #1405794, was opened at 2006-01-14 14:12
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1405794&group_id=37116

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: All Games
Status: Open
Resolution: None
Priority: 8
Submitted By: Max Horn (fingolfin)
Assigned to: Nobody/Anonymous (nobody)
Summary: SCUMM: MD5 based game target system broken

Initial Comment:
Some time ago, lots of targets in the SCUMM engine were removed, in 
favor of a more MD5 based "automatic" detection of games.

This is broken in various ways as I described in the past; in particular, we 
do not properly support games anymore, for which we do not know the 
MD5.

Far worse is the latest problem I just encountered. Consider this config 
entry:

[tentacle]
description=Day Of The Tentacle (English)
gameid=tentacle
path=/path/to/my/data/


Now, when running 
  ./scummvm tentacle

of course -- Maniac Mansion starts! Why? Because it's shipped along with 
DOTT in the same directory. Apparently, the new code totaly ignores the 
fact that a specific gameid was given. Bad! In fact it should still start 
DOTT even if no explicit gameid was given, because that is the target 
name.



----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1405794&group_id=37116




More information about the Scummvm-tracker mailing list