[ scummvm-Bugs-1529248 ] Mouse doesn't work right in full screen.
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Wed Jul 26 22:38:53 CEST 2006
Bugs item #1529248, was opened at 2006-07-26 16:38
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Category: GUI
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Matthew Kincaid (hatchetman1618)
Assigned to: Nobody/Anonymous (nobody)
Summary: Mouse doesn't work right in full screen.
Initial Comment:
* ScummVM version: 0.10.0svn July 22 2006
* Bug details:
When running scummvm on my pda with X11, the mouse
cursor looses sync with the stylus often leaving the
curse off to the side of where I touch. This only
occurs when using the fullscreen option in options. If
I leave fullscreen unchecked then the mouse works
flawlessly. This happens in every game I've tried so far.
The cursor initially is correct, the problem begins to
occur when the cursor touches any of the edges of the
snree.
* Platform and Compiler:
arm-linux-gcc (GCC) 3.4.4
I am running with SDL-1.2.7
xdpyinfo
name of display: :0.0
version number: 11.0
vendor string: freedesktop.org
vendor release number: 6710
maximum request size: 4194300 bytes
motion buffer size: 256
bitmap unit, bit order, padding: 32, LSBFirst, 32
image byte order: LSBFirst
number of supported pixmap formats: 7
supported pixmap formats:
depth 1, bits_per_pixel 1, scanline_pad 32
depth 4, bits_per_pixel 4, scanline_pad 32
depth 8, bits_per_pixel 8, scanline_pad 32
depth 15, bits_per_pixel 16, scanline_pad 32
depth 16, bits_per_pixel 16, scanline_pad 32
depth 24, bits_per_pixel 32, scanline_pad 32
depth 32, bits_per_pixel 32, scanline_pad 32
keycode range: minimum 8, maximum 254
focus: window 0x2400004, revert to PointerRoot
number of extensions: 17
BIG-REQUESTS
Composite
DAMAGE
MIT-SCREEN-SAVER
MIT-SHM
MIT-SUNDRY-NONSTANDARD
RANDR
RECORD
RENDER
SHAPE
SYNC
X-Resource
XC-MISC
XCALIBRATE
XFIXES
XTEST
XVideo
default screen number: 0
number of screens: 1
screen #0:
dimensions: 640x480 pixels (217x163 millimeters)
resolution: 75x75 dots per inch
depths (7): 1, 4, 8, 15, 16, 24, 32
root window id: 0x3b
depth of root window: 16 planes
number of colormaps: minimum 1, maximum 1
default colormap: 0x20
default number of colormap cells: 64
preallocated pixels: black 0, white 65535
options: backing-store NO, save-unders NO
largest cursor: 640x480
current input event mask: 0x5a0000
StructureNotifyMask SubstructureNotifyMask
SubstructureRedirectMask
PropertyChangeMask
number of visuals: 3
default visual id: 0x21
visual:
visual id: 0x21
class: TrueColor
depth: 16 planes
available colormap entries: 64 per subfield
red, green, blue masks: 0xf800, 0x7e0, 0x1f
significant bits in color specification: 8 bits
visual:
visual id: 0x38
class: TrueColor
depth: 24 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff0000, 0xff00, 0xff
significant bits in color specification: 8 bits
visual:
visual id: 0x39
class: TrueColor
depth: 32 planes
available colormap entries: 256 per subfield
red, green, blue masks: 0xff0000, 0xff00, 0xff
significant bits in color specification: 8 bits
----------------------------------------------------------------------
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