[ scummvm-Bugs-1443533 ] Player palette corruption
SourceForge.net
noreply at sourceforge.net
Sun Mar 5 15:57:35 CET 2006
Bugs item #1443533, was opened at 2006-03-05 14:57
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1443533&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: Flight of the Amazon Queen
Status: Open
Resolution: None
Priority: 5
Submitted By: agent-q (agent-q)
Assigned to: Nobody/Anonymous (nobody)
Summary: Player palette corruption
Initial Comment:
While writing my DS port of ScummVM (from the latest
CVS source) I encountered a palette bug with the FOTAQ
engine. I haven't built the Win32 version to check it
occurs there, but it probably does.
This occurs when the player walks around the room into
a different lighting state. The player palette then
gets corrupted. This appears to be caused by an
incorrect parameter passed to Display::palSet(). I
enclose a patch that fixes it for me.
This bug is easy to demonstrate - just walk around in
the first room in the game.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1443533&group_id=37116
More information about the Scummvm-tracker
mailing list