[ scummvm-Bugs-1487828 ] Iterrupred speech on subtitle redraw

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Sat May 13 11:21:38 CEST 2006


Bugs item #1487828, was opened at 2006-05-13 11:21
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Category: SFX/Talkie
Group: Simon The Sorcerer 2 (Talkie)
Status: Open
Resolution: None
Priority: 5
Submitted By: Jan Safranek (safranekj)
Assigned to: Nobody/Anonymous (nobody)
Summary: Iterrupred speech on subtitle redraw

Initial Comment:
I have simon2 (DOS talkie) & subtitles enabled.
Sometimes a speech is interrupted in the middle of a
word with new sentence. E.g. during the intro, sentence
"A young boy named Runt is dabbling in the hidden arts
of magic." is stopped in middle of "arts" and next
sentence is drawn and spoken.

Everything works fine when subtitles are turned off. 

I found out, that the time, when a subtitle is visible
and speech is being played, is derived from length of
the subtitle and not from lenght of the speech. I did
not notice this behavior in simon1 - there was
everything ok.

I looked deep into the code and it seems that the
interrupting speech is an intention  - see the
conditions at simon.cpp:1892 and vga.cpp:2318 (svn rev.
22360):

if (getGameType() == GType_SIMON2 && _subtitles &&
_language != Common::HB_ISR)

Speech is not interrupted anymore if these checks for
simon2 and subtitles are removed. Question is, why
there was such explicit check.

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