[ scummvm-Bugs-1847805 ] LURE: pathfinding compilation

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Mon Dec 10 12:38:51 CET 2007


Bugs item #1847805, was opened at 2007-12-10 12:38
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Category: Actor behavior
Group: Lure of the Temptress
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hubert Maier (raziel_)
Assigned to: Nobody/Anonymous (nobody)
Summary: LURE: pathfinding compilation

Initial Comment:
ScummVM 0.11.0svn (Dec  8 2007 11:45:13)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2 

They are most surely connected to each other as the
way they appear and one can reproduce is always the
same. Here goes:

Similarities:
o Only when entered a room (place) from north or south
  (does not happen when entered from west or east)
o Only if Diermont is still at the place he entered
  (wasn't moved by the player or an NPC entering)

These actions:
1. "Look"ing at the notice on the door of "Severed Arms"
2. "Look"ing at the "Stall" thingies on the tables on
   Marketplace
3. "Look"ing at the notice on the barred door on Town
   Square (where Grub is)

make Diermont leave north instead of performing the
action (reading the notice/looking at the Stall)
whereas when entered from south he first goes all the
way past the notice/stall to leave. He does NOT leave
south.

Lure of the Temptress (English/DOS)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

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