[ scummvm-Bugs-1651330 ] getElapsedTime() on paused sounds

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Sat Feb 3 19:10:10 CET 2007


Bugs item #1651330, was opened at 2007-02-03 19:10
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Category: SFX/Talkie
Group: All Games
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: getElapsedTime() on paused sounds

Initial Comment:
Latest SVN snapshot.

Until recently, the mixer's getElapsedTime() function was only used on sounds that couldn't be paused. Now that we're using it in some cases to sync SMUSH movies, this could become a problem.

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