[ scummvm-Bugs-1935954 ] AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed

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Sun Apr 6 14:16:57 CEST 2008


Bugs item #1935954, was opened at 2008-04-06 14:16
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: Graphics
Group: AGI Fanmade
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hubert Maier (raziel_)
Assigned to: Nobody/Anonymous (nobody)
Summary: AGI: Fan(Caitlyn's Destiny) - Sprite handling flawed

Initial Comment:
ScummVM 0.12.0svn (Apr  6 2008 06:47:38)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2 

When one talks to Percy a second time (idle chat, NOT
trying to get his ball off the tree with "FLOAT")
Caitlyn's ego will not be erased due to either broken
talk script (Percy is babbling on too although he
didn't say anything) or a wrong sprite handling in
both cases (Caitly and Percy)

"Hey Percy, how are you today?"
"Not so good, Caitlyn. My ball is stuck in that tree.
I was playing and threw it too high. What am i gonna
do???"
"That's a shame Percy, wish i could help find a way to
get it, but i have important things to take care of."

Upto this point the dialogue is the same as on the
first meet, but now it changes:

"You practice your fire spell, being careful not to
get burnt."

No response here, Percy babbling on and a second
Caitlyn sprite appeared.

Save game and screenshot attached.

Caitlyn's Destiny (DOS/English)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

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