[ scummvm-Bugs-2037165 ] WOODRUFF: All in-game animations skip

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Mon Aug 4 00:29:01 CEST 2008


Bugs item #2037165, was opened at 2008-08-04 00:29
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Category: Graphics
Group: Woodruff
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hubert Maier (raziel_)
Assigned to: Nobody/Anonymous (nobody)
Summary: WOODRUFF: All in-game animations skip

Initial Comment:
ScummVM 0.13.0svn (Aug  3 2008 17:43:51)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2 

This is an overall behaviour, starting right at the
beginning of the game, going all through it.

No saves or screenies as it affects EVERY in-game
animation.

Whenever an animation starts the "frame" the animation
is played in (i.e. the "virtual box" of a door
Woodruff is going to enter is redrawn (obviously to
start the animation) hence the rest of the screen is
not leading to a "flicker" effect of this "virtual
box". As said this affects EVERY single in-game
animation.

As an add-on (but i don't know if this is intended or
even in the original engine) whatever Woodruff does if
he does it before an animation takes place he STOPS
for a second and THEN performs the action.

Worst case scenario is when he should walk from one
screen to another, he walks to the spot where he
should leave the screen, stops, stands for a second
(or so) and only then enters to reach the next screen.

As mentioned, i never played the game with the
original engine, thus it may be intended, anyways it
sucks :-)

The Bizarre Adventures of Woodruff and the Schnibble (GB/CD)

AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)

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