[ scummvm-Bugs-3038227 ] QG3: Restoring from opening screen breaks game
SourceForge.net
noreply at sourceforge.net
Mon Aug 2 13:37:35 CEST 2010
Bugs item #3038227, was opened at 2010-08-02 13:37
Message generated for change (Tracker Item Submitted) made by kurufinwe
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3038227&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: SCI: Quest for Glory 3
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Johann Walter (kurufinwe)
Assigned to: Nobody/Anonymous (nobody)
Summary: QG3: Restoring from opening screen breaks game
Initial Comment:
When restoring a save from the game's opening screen, the game is broken. For instance, when changing screens, the palette is not updated and bits from the former screen remain on the new one. In some circumstances, pathfinding also seems to be broken (though I can't reproduce it reliably).
In this broken state, restoring another save does not solve the problem.
However, if a save is loaded from the ScummVM menu, or a new game is started and a save is loaded after the introduction is over, the game works fine. Saves can then be restored from within the game without further problems.
So the problem is only triggered when restoring from the game's opening screen.
A sample savegame is attached.
Game version: DOS, English, v. 1.1
ScummVM version: 1.2.0svn51601
Computer: MacBook 5,2, Mac OS X 10.6
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3038227&group_id=37116
More information about the Scummvm-tracker
mailing list