[ scummvm-Bugs-3127824 ] SCI speed problem - Castle of Dr Brain

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Sun Dec 5 06:54:44 CET 2010


Bugs item #3127824, was opened at 2010-12-04 23:54
Message generated for change (Tracker Item Submitted) made by derekhux
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3127824&group_id=37116

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Category: Actor behavior
Group: SCI: Castle of Dr. Brain
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Derek Hux (derekhux)
Assigned to: Nobody/Anonymous (nobody)
Summary: SCI speed problem - Castle of Dr Brain

Initial Comment:
Thank you for adding the SCI games to ScummVM, it is great to play these classics again.  I would like to report a small timing problem I have noticed in a few SCI games.  While overall the speed of the SCI games seem perfect, there are small places where a game speeds up and then returns back to "normal".  It seems to me that this happens when the game is waiting for specific input from the player.

It can be seen at the beginning of Castle of Dr Brain (dos floppy).  The very start of the game (at the front door of the castle) is a "simon" repeating puzzle.  It is currently too fast.  When the game lights stones to give the pattern, and then when you click on the stones to repeat them back, the color and tone should remain "on" for at least a half second each.  Right now on my computer (Windows 7 64-bit) each stone initially lights up for a quick fraction of a second, and when I click to repeat the puzzle each stone lights up for even shorter length of time.

Thank you for looking at this.

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3127824&group_id=37116




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