[ scummvm-Bugs-3309306 ] Mohawk: Living Books: Unrecognised version of lbsampler

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Mon May 30 15:07:50 CEST 2011


Bugs item #3309306, was opened at 2011-05-30 15:07
Message generated for change (Tracker Item Submitted) made by afholman
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Category: MD5 checksums / Detector
Group: Living Books
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Allan Holman (afholman)
Assigned to: Nobody/Anonymous (nobody)
Summary: Mohawk: Living Books: Unrecognised version of lbsampler

Initial Comment:
I have an unrecognised version of the Living Book sampler files.
The files were contained on my copy of "Arthur's Teacher Trouble", in a separate mhk directory (the arthur files were in a data directory).
The Arthur's Teacher Trouble files were matched by one of the already available checksums; th sampler files were not.

The version of scummvm tested was: 
ScummVM 1.4.0git617-gbc2e770-dirty (May 29 2011 22:01:25)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ TiMidity RGB zLib 

This was compiled by myself under Debian sid, amd64.

There was a single outline file, "outline" for the sampler.

The game is a CD version.

The initial portion of  outline is as follows:
--------------------------------------------------------------
BookInfo]
nPages="16"
nLanguages="1"
xRes="640"
yRes="480"
nColors=256
title="Living Books 16 Product Sampler"
copyright="1997, Broderbund Software, Inc. All rights reserved."
ScreenCopyright="1997, Broderbund Software, Inc."
;optional configuration info
fDebugWindow=0
fNeedPalette=true
fUse254ColorPalette=true
nColors=256

[Languages]
Language1="English"

--------------------------------------------------------------

I was able to get the game up and playing the title screen by adding the following stanza to scummvm/engines/mohawk/detection_tables.h:

--------------------------------------------------------------------------------------
	{
		{
			"lbsampler",
			"v3",
			AD_ENTRY1("outline", "8397cea6bed1ff90029f7602ef37684d"),
			Common::EN_ANY,
			Common::kPlatformWindows,
			ADGF_NO_FLAGS,
			Common::GUIO_NONE
		},
		GType_LIVINGBOOKSV3,
		0,
		"Living Books Sampler"
	},


------------------------------------------------------------------------

I have not delved into the meaning of the entries in the struct; I made the changes above by inference and trial from other entries in the detection_tables.h file.

After the title screen has played, I get the following error:

"found @ in string '@eval(UpdatePage)', not supported yet!"

I presume this is because support for version 3 Living Books game is not complete yet?



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