[ scummvm-Bugs-3614996 ] Drag & drop implementation prevents from winning Mage's Maze

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Fri Sep 13 13:47:17 CEST 2013


Bugs item #3614996, was opened at 2013-09-13 04:47
Message generated for change (Tracker Item Submitted) made by anbalsilfer
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Category: GUI
Group: SCI: Quest for Glory 1
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Ludvig Svenonius (anbalsilfer)
Assigned to: Nobody/Anonymous (nobody)
Summary: Drag & drop implementation prevents from winning Mage's Maze

Initial Comment:
The current implementation of drag & drop makes Mage's Maze unwinnable in Quest for Glory 1 (VGA remake, not sure about the original). The reason is that the first tap results in a single click signal, rendering the Fetch spell impossible to use.

Suggestion: give the player some means to switch between tap -> mouse move (the current M.O) and tap -> click / hold+move -> drag mode, since the various different games supported by scummvm have very different controls.

If there's time, as an added convenience for stylus users, I suggest binding stylus depress+button hold to drag. This would make it easy to drag anywhere it is needed without dispatching a ghost click first.


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