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Fri Aug 26 12:36:28 CEST 2016


anything special. It's just a bunch of blocks like

[000A] (97) blastText_baseop()
[000C] (97) blastText_charset(3)
[0013] (97) blastText_color(0)
[001A] (97) blastText_center()
[001C] (97) blastText_XY(280,localvar0)
[0028] (97) blastText_msg("/PU_M033/With all eyes open,
follow the path")

A quick-and-dirty solution would be to not draw a
shadow when the text itself is black, which should at
least make all text readable. But it isn't enough to
make the red text draw correctly.


Another text drawing issue (sort of) is in the banjo
duel when playing in easy mode. There's a mouse-over
text for each of the strings on Guybrush's banjo, just
like the original, but there should definitely not be a
voice-over.

Maybe it's enough to just disable voice-overs for blast
texts? They certainly make no sense there anyway.


I'm attaching a savegame at the barbers, because
there's a slight text drawing issue there as well. When
you slap him (to start the duel) his first reply isn't
completely erased. I haven't checked why, but I've seen
similar things before. It may be my imagination, but I
have a vague feeling that it only happens when the
message is drawn close to the edge of the screen.


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